Tribes: Ascend Loadouts and Classes: Difference between revisions
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[[Tribes: Ascend]] will feature a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. Hi-Rez Studios has yet to reveal how many loadouts will be available at launch, though they did state that there will be at least 15 available during the closed and open beta,<ref>[http://videogamewriters.com/tribes-ascend-to-showcase-katabatic-map-at-pax-prime-20414 Tribes Ascend to showcase Katabatic map at PAX Prime]</ref> 9 are currently available, 3 were removed and combined into other loadouts.<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/297 February 2, 2012: Tribes Closed Beta Version 0.1.742.0 Patch Notes]</ref> Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://forum.hirezstudios.com/phpbb/viewtopic.php?f=234&t=37698&start=0 Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Pathfinder, Soldier, and Juggernaut when they first start playing the game. Two are medium armor classes, and one is a heavy armor. | [[Tribes: Ascend]] will feature a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. Hi-Rez Studios has yet to reveal how many loadouts will be available at launch, though they did state that there will be at least 15 available during the closed and open beta,<ref>[http://videogamewriters.com/tribes-ascend-to-showcase-katabatic-map-at-pax-prime-20414 Tribes Ascend to showcase Katabatic map at PAX Prime]</ref> 9 are currently available, 3 were removed and combined into other loadouts.<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/297 February 2, 2012: Tribes Closed Beta Version 0.1.742.0 Patch Notes]</ref> Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://forum.hirezstudios.com/phpbb/viewtopic.php?f=234&t=37698&start=0 Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Pathfinder, Soldier, and Juggernaut when they first start playing the game. Two are medium armor classes, and one is a heavy armor. As of 0.1.742.0, unlockable weapons have be introduced. | ||
==Light Armor== | ==Light Armor== | ||
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| style="padding:0.25em;" | [[Image:infiltrator.png|94px]] | | style="padding:0.25em;" | [[Image:infiltrator.png|94px]] | ||
| The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.<br /><ul><li>Light (Armor)</li><li>Rhino SMG (Primary Weapon)</li><li>SN7 Silenced Pistorl (Secondary Weapon)</li><li>Stealth Pack (Pack)</li><li>Sticky Grenades (Grenade)</li></ul> | | The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.<br /><ul><li>Light (Armor)</li><li>Rhino SMG (Primary Weapon)</li><li>Stealth Spinfusor (Unlockable Primary Weapon)<li>SN7 Silenced Pistorl (Secondary Weapon)</li><li>Stealth Pack (Pack)</li><li>Sticky Grenades (Grenade)</li><li>Prism Mine (Unlockable Belt Item)</ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:pathfinder.png|94px]] | | style="padding:0.25em;" | [[Image:pathfinder.png|94px]] | ||
| Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.<br /><ul><li>Light (Armor)</li><li>Light Spinfusor (Primary Weapon)</li><li>Shotgun (Secondary Weapon)</li><li>Recharge Pack (Passive Pack)</li><li>Impact Nitron (Grenade)</li></ul> | | Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.<br /><ul><li>Light (Armor)</li><li>Light Spinfusor (Primary Weapon)</li><li>Bolt Launcher (Unlockable Primary Weapon)</li><li>Shotgun (Secondary Weapon)</li><li>Light Assault Rifle (Unlockable Secondary Weapon)</li><li>Recharge Pack (Passive Pack)</li><li>Thrust Pack (Unlockable Pack)</li><li>Impact Nitron (Grenade)</li><li>Explosive Nitron (Unlockable Belt Item)</ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:sentinel.png|94px]] | | style="padding:0.25em;" | [[Image:sentinel.png|94px]] | ||
| The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.<br /><ul><li>Light (Armor)</li><li>BXT1 Rifle (Primary Weapon)</li><li>Nova | | The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.<br /><ul><li>Light (Armor)</li><li>BXT1 Rifle (Primary Weapon)</li><li>Phase Rifle (Unlockable Primary Weapon)</li><li>Nova Blaster (Secondary Weapon)</li><li>Falcon (Unlockable Secondary Weapon)</li><li>Drop Jammer (Deployable)</li><li>Energy Recharge Pack (Unlockable Pack)</li><li>Claymore Mine (Mine)</li><li>T5 Grenade (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:soldier.png|94px]] | | style="padding:0.25em;" | [[Image:soldier.png|94px]] | ||
| The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.<br /><ul><li>Medium (Armor)</li><li>Spinfusor (Primary Weapon)</li><li>Eagle Pistol (Secondary Weapon)</li><li>Energy Pack (Passive Pack)</li><li>Grenade XL (Grenade)</li></ul> | | The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.<br /><ul><li>Medium (Armor)</li><li>Assault Rifle (Primary Weapon)</li><li>Spinfusor (Unlockable Primary Weapon)</li><li>Thumper DX (Secondary Weapon)</li><li>Eagle Pistol (Unlockable Secondary Weapon)</li><li>Energy Pack (Passive Pack)</li><li>Frag Grenade XL (Grenade)</li><li>Anti-Personnel Grenade (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:raider.png|94px]] | | style="padding:0.25em;" | [[Image:raider.png|94px]] | ||
| The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.<br /><ul><li>Medium (Armor)</li><li>Grenade Launcher (Primary Weapon)</li><li>NJ4 SMG (Secondary Weapon)</li><li>Shield Pack (Passive Pack)</li><li>EMP Grenade (Grenade)</li></ul> | | The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.<br /><ul><li>Medium (Armor)</li><li>Arx Buster (Primary Weapon)</li><li>Grenade Launcher (Unlockable Primary Weapon)</li><li>NJ4 SMG (Secondary Weapon)</li><li>Shield Pack (Passive Pack)</li><li>Jammer Pack (Unlockable Pack)</li><li>EMP Grenade (Grenade)</li><li>White-Out Grenade (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:technician.png|94px]] | | style="padding:0.25em;" | [[Image:technician.png|94px]] | ||
| The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.<br /><ul><li>Medium (Armor)</li><li>TCN4 SMG (Primary)</li><li>Improved Repair Tool (Secondary Weapon)</li><li>Light Turret (Deployable)</li><li>TCNG (Grenade)</li></ul> | | The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.<br /><ul><li>Medium (Armor)</li><li>TCN4 SMG (Primary)</li><li>Thumper (Unlockable Primary Weapon)</li><li>Improved Repair Tool (Secondary Weapon)</li><li>Sawed Off Shotgun (Unlockable Secondary Weapon)</li><li>Sparrow (Unlockable Secondary Weapon)</li><li>Light Turret (Deployable)</li><li>TCNG (Grenade)</li><li>Motion Sensor (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:brute.png|94px]] | | style="padding:0.25em;" | [[Image:brute.png|94px]] | ||
| A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.<br /><ul><li>Heavy (Armor)</li><li>Heavy Spinfusor (Primary Weapon)</li><li>Automatic Shotgun (Secondary Weapon)</li><li> | | A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.<br /><ul><li>Heavy (Armor)</li><li>Heavy Spinfusor (Primary Weapon)</li><li>Automatic Shotgun (Secondary Weapon)</li><li>Nova Colt (Unlockable Secondary Weapon)</li><li>Energy Pack (Passive Pack)</li><li>Heavy Shield Pack (Unlockable Pack)</li><li>Fractal Grenade (Grenade)</li><li>Light Sticky Grenade (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:doombringer.png|94px]] | | style="padding:0.25em;" | [[Image:doombringer.png|94px]] | ||
| Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.<br /><ul><li>Heavy (Armor)</li><li> | | Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.<br /><ul><li>Heavy (Armor)</li><li>Chain Gun (Secondary Weapon)</li><li>Heavy Bolt Launcher (Unlockable Primary Weapon)</li><li>Saber Launcher (Secondary Weapon)</li><li>Force Field (Deployable)</li><li>Frag Grenade (Grenade)</li><li>Mines (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="padding:0.25em;" | [[Image:juggernaut.png|94px]] | | style="padding:0.25em;" | [[Image:juggernaut.png|94px]] | ||
| Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.<br /><ul><li>Heavy (Armor)</li><li>Fusion Mortar (Primary Weapon)</li><li>Spinfusor Mkd (Secondary Weapon)</li><li>Regen Pack (Passive Pack)</li><li> | | Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.<br /><ul><li>Heavy (Armor)</li><li>Fusion Mortar (Primary Weapon)</li><li>MIRV Launcher (Unlockable Primary Weapon)</li><li>Spinfusor Mkd (Secondary Weapon)</li><li>X1 LMG (Unlockable Secondary Weapon)</li><li>Regen Pack (Passive Pack)</li><li>Heavy AP Grenades (Grenade)</li><li>Spinfusor Disc (Unlockable Belt Item)</li></ul> | ||
|} | |} | ||
Revision as of 02:39, 3 February 2012
Tribes: Ascend will feature a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. Hi-Rez Studios has yet to reveal how many loadouts will be available at launch, though they did state that there will be at least 15 available during the closed and open beta,[1] 9 are currently available, 3 were removed and combined into other loadouts.[2] Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.[3] Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Pathfinder, Soldier, and Juggernaut when they first start playing the game. Two are medium armor classes, and one is a heavy armor. As of 0.1.742.0, unlockable weapons have be introduced.
Light Armor
Architect (Not Released)
Infiltrator
Jumper (Removed)
Pathfinder
Sentinel
Wraith (Not Released)
Medium Armors
Engineer (Not Released)
Scrambler (Removed)
Soldier
Raider
Ranger (Removed)
Technician
Warder (Not Released)
Heavy
Brute
Doombringer
Juggernaut
Marauder (Not Released)
Rook (Not Released)