Tribes: Ascend Loadouts and Classes: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
(Tweaking the display a bit)
(Switch to the new armor layout)
Line 3: Line 3:
==Light Armor==
==Light Armor==
====Architect (Not Released)====
====Architect (Not Released)====
The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:locked.png|94px]]
| style="padding: 0.25em;" | [[Image:locked.png|94.px]]
| The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.<br /><ul><li>Light (Armor)</li><li>S22 Rifle (Primary Weapon)</li><li>Improved Repair Tool (Secondary Weapon)</li><li>Anti-Air Turret (Deployable)</li><li>Unknown (Grenade)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Light
|-
!scope="row" | Primary Weapon
| S22 Rifle
|-
!scope="row" | Secondary Weapon
| Improved Repair Tool
|-
!scope="row" | Pack
| Anti-Air Turret
|-
!scope="row" | Belt
| Unknown (Grenade)
|}
|}
|}


Line 40: Line 58:


====Jumper (Removed)====
====Jumper (Removed)====
The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:jumper.png|94px]]
| style="padding: 0.25em;" | [[Image:jumper.png|94.px]]
| The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum.<br /><ul><li>Light (Armor)</li><li>Bolt Launcher (Primary Weapon)</li><li>Sawed-off Shotgun (Secondary Weapon)</li><li>Blink Pack (Pack)</li><li>S.T. Grenade (Grenade)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Light
|-
!scope="row" | Primary Weapon
| Bolt Launcher
|-
!scope="row" | Secondary Weapon
| Sawed-off Shotgun
|-
!scope="row" | Pack
| Blink Pack
|-
!scope="row" | Belt
| S.T. Grenade
|}
|}
|}


====Pathfinder====
====Pathfinder====
Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:pathfinder.png|94px]]
| style="padding: 0.25em;" | [[Image:pathfinder.png|94.px]]
| Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.<br /><ul><li>Light (Armor)</li><li>Light Spinfusor (Primary Weapon)</li><li>Bolt Launcher (Unlockable Primary Weapon)</li><li>Shotgun (Secondary Weapon)</li><li>Light Assault Rifle (Unlockable Secondary Weapon)</li><li>Recharge Pack (Passive Pack)</li><li>Thrust Pack (Unlockable Pack)</li><li>Impact Nitron (Grenade)</li><li>Explosive Nitron (Unlockable Belt Item)</ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Light
|-
!scope="row" rowspan="2" | Primary Weapon  
| Light Spinfusor
|-
| Bolt Launcher (Locked)
|-
!scope="row" rowspan="2" | Secondary Weapon
| Shotgun
|-
| Light Assault Rifle (Locked)
|-
!scope="row" rowspan="2" | Pack
| Recharge Pack
|-
| Thrust Pack (Locked)
|-
!scope="row" rowspan="2" | Belt
| Impact Nitron
|-
| Explosive Nitron (Locked)
|}
|}
|}




====Sentinel====
====Sentinel====
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:sentinel.png|94px]]
| style="padding: 0.25em;" | [[Image:sentinel.png|94.px]]
| The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.<br /><ul><li>Light (Armor)</li><li>BXT1 Rifle (Primary Weapon)</li><li>Phase Rifle (Unlockable Primary Weapon)</li><li>Nova Blaster (Secondary Weapon)</li><li>Falcon (Unlockable Secondary Weapon)</li><li>Drop Jammer (Deployable)</li><li>Energy Recharge Pack (Unlockable Pack)</li><li>Claymore Mine (Mine)</li><li>T5 Grenade (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Light
|-
!scope="row" rowspan="2" | Primary Weapon
| BXT1 Rifle
|-
| Phase Rifle (Locked)
|-
!scope="row" rowspan="2" | Secondary Weapon
| Nova Blaster
|-
| Falcon (Locked)
|-
!scope="row" rowspan="2" | Pack
| Drop Jammer
|-
| Energy Recharge Pack (Locked)
|-
!scope="row" rowspan="2" | Belt
| Claymore Mine
|-
| T5 Grenade (Locked)
|}
|}
|}




====Wraith (Not Released)====
====Wraith (Not Released)====
A sniping class, the Wraith is a solid long range damage dealeer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:locked.png|94px]]
| style="padding: 0.25em;" | [[Image:locked.png|94.px]]
| A sniping class, the Wraith is a solid long range damage dealeer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.<br /><ul><li>Light (Armor)</li><li>Phase Rifle (Primary Weapon)</li><li>Falcon (Secondary Weapon)</li><li>Overcharge (Pack)</li><li>Unknown (Grenade)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Light
|-
!scope="row" | Primary Weapon
| Phase Rifle
|-
!scope="row" | Secondary Weapon
| Falcon
|-
!scope="row" | Pack
| Overcharge
|-
!scope="row" | Belt
| Unknown (Grenade)
|}
|}
|}


Line 73: Line 178:
==Medium Armors==
==Medium Armors==
====Engineer (Not Released)====
====Engineer (Not Released)====
The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in placement.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:engineer.png|94px]]
| style="padding: 0.25em;" | [[Image:engineer.png|94.px]]
| The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in placement.<br /><ul><li>Medium (Armor)</li><li>TCN4 SMG (Primary Weapon)</li><li>Improved Repair Tool (Secondary Weapon)</li><li>Wall Turret (Deployable)</li><li>EMP Grenade (Grenade)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" | Primary Weapon
| TCN4 SMG
|-
!scope="row" | Secondary Weapon
| Improved Repair Tool
|-
!scope="row" | Pack
| Wall Turret
|-
!scope="row" | Belt
| EMP Grenade
|}
|}
|}




====Scrambler (Removed)====
====Scrambler (Removed)====
The Scrambler's Jammer Pack allows this class to not only hide itself and close friendlies from enemy turrets and sensor, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilites.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:scrambler.png|94px]]
| style="padding: 0.25em;" | [[Image:scrambler.png|94.px]]
| The Scrambler's Jammer Pack allows this class to not only hide itself and close friendlies from enemy turrets and sensor, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilites.<br /><ul><li>Medium (Armor)</li><li>Arx Buster (Primary Weapon)</li><li>Sparrow (Secondary Weapon)</li><li>Jammer Pack (Pack)</li><li>Whiteout Grenade (Grenade)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" | Primary Weapon
| Arx Buster
|-
!scope="row" | Secondary Weapon
| Sparrow
|-
!scope="row" | Pack
| Jammer Pack
|-
!scope="row" | Belt
| Whiteout Grenade
|}
|}
|}




====Soldier====
====Soldier====
The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:soldier.png|94px]]
| style="padding: 0.25em;" | [[Image:soldier.png|94.px]]
| The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.<br /><ul><li>Medium (Armor)</li><li>Assault Rifle (Primary Weapon)</li><li>Spinfusor (Unlockable Primary Weapon)</li><li>Thumper DX (Secondary Weapon)</li><li>Eagle Pistol (Unlockable Secondary Weapon)</li><li>Energy Pack (Passive Pack)</li><li>Frag Grenade XL (Grenade)</li><li>Anti-Personnel Grenade (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" rowspan="2" | Primary Weapon
| Assault Rifle
|-
| Spinfusor (Locked)
|-
!scope="row" rowspan="2" | Secondary Weapon
| Thumper DX
|-
| Eagle Pistol (Locked)
|-
!scope="row" | Pack
| Energy Pack
|-
!scope="row" rowspan="2" | Belt
| Frag Grenade XL
|-
| Anti-Personnel Grenade (Locked)
|}
|}
|}




====Raider====
====Raider====
The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:raider.png|94px]]
| style="padding: 0.25em;" | [[Image:raider.png|94.px]]
| The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.<br /><ul><li>Medium (Armor)</li><li>Arx Buster (Primary Weapon)</li><li>Grenade Launcher (Unlockable Primary Weapon)</li><li>NJ4 SMG (Secondary Weapon)</li><li>Shield Pack (Passive Pack)</li><li>Jammer Pack (Unlockable Pack)</li><li>EMP Grenade (Grenade)</li><li>White-Out Grenade (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" rowspan="2" | Primary Weapon
| Arx Buster
|-
| Grenade Launcher (Locked)
|-
!scope="row" | Secondary Weapon
| NJ4 SMG
|-
!scope="row" rowspan="2" | Pack
| Shield Pack
|-
| Jammer Pack (Locked)
|-
!scope="row" rowspan="2" | Belt
| EMP Grenade
|-
| Whiteout Grenade (Locked)
|}
|}
|}




====Ranger (Removed)====
====Ranger (Removed)====
The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The White-Out Grenade can blind enemies, giving Rangers the opening advantage.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:ranger.png|94px]]
| style="padding: 0.25em;" | [[Image:ranger.png|94.px]]
| The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The White-Out Grenade can blind enemies, giving Rangers the opening advantage.<br /><ul><li>Medium (Armor)</li><li>Assault Rifle (Primary Weapon)</li><li>Thumper DX (Secondary Weapon)</li><li>Energy Pack (Passive Pack)</li><li>White-Out Grenade (Grenade)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" | Primary Weapon
| Assault Rifle
|-
!scope="row" | Secondary Weapon
| Thumper DX
|-
!scope="row" | Pack
| Energy Pack
|-
!scope="row" | Belt
| White-Out Grenade
|}
|}
|}




====Technician====
====Technician====
The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:technician.png|94px]]
| style="padding: 0.25em;" | [[Image:technician.png|94.px]]
| The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.<br /><ul><li>Medium (Armor)</li><li>TCN4 SMG (Primary)</li><li>Thumper (Unlockable Primary Weapon)</li><li>Improved Repair Tool (Secondary Weapon)</li><li>Sawed Off Shotgun (Unlockable Secondary Weapon)</li><li>Sparrow (Unlockable Secondary Weapon)</li><li>Light Turret (Deployable)</li><li>TCNG (Grenade)</li><li>Motion Sensor (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" rowspan="2" | Primary Weapon
| TCN4 SMG
|-
| Thumper (Locked)
|-
!scope="row" rowspan="3" | Secondary Weapon
| Improved Repair Tool
|-
| Sawed Off Shotgun (Locked)
|-
| Sparrow (Locked)
|-
!scope="row" | Pack
| Light Turret
|-
!scope="row" rowspan="2" | Belt
| TCNG
|-
| Motion Sensor (Locked)
|}
|}
|}




====Warder (Not Released)====
====Warder (Not Released)====
The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:warder.png|94px]]
| style="padding: 0.25em;" | [[Image:warder.png|94.px]]
| The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.<br /><ul><li>Medium (Armor)</li><li>Light Assault Rifle (Primary Weapon)</li><li>Custom Eagle (Secondary Weapon)</li><li>Force Field (Deployable)</li><li>Unknown (Mines)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Medium
|-
!scope="row" | Primary Weapon
| Light Assault Rifle
|-
!scope="row" | Secondary Weapon
| Custom Eagle
|-
!scope="row" | Pack
| Force Field
|-
!scope="row" | Belt
| Unknown (Mines)
|}
|}
|}


Line 130: Line 381:
==Heavy==
==Heavy==
====Brute====
====Brute====
A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:brute.png|94px]]
| style="padding: 0.25em;" | [[Image:brute.png|94.px]]
| A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.<br /><ul><li>Heavy (Armor)</li><li>Heavy Spinfusor (Primary Weapon)</li><li>Automatic Shotgun (Secondary Weapon)</li><li>Nova Colt (Unlockable Secondary Weapon)</li><li>Energy Pack (Passive Pack)</li><li>Heavy Shield Pack (Unlockable Pack)</li><li>Fractal Grenade (Grenade)</li><li>Light Sticky Grenade (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Heavy
|-
!scope="row" | Primary Weapon
| Heavy Spinfusor
|-
!scope="row" rowspan="2" | Secondary Weapon
| Automatic Shotgun
|-
| Nova Colt (Locked)
|-
!scope="row" rowspan="2" | Pack
| Energy Pack
|-
| Heavy Shield Pack (Locked)
|-
!scope="row" rowspan="2" | Belt
| Fractal Grenade
|-
| Light Sticky Grenade (Locked)
|}
|}
|}




====Doombringer====
====Doombringer====
Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:doombringer.png|94px]]
| style="padding: 0.25em;" | [[Image:doombringer.png|94.px]]
| Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.<br /><ul><li>Heavy (Armor)</li><li>Chain Gun (Secondary Weapon)</li><li>Heavy Bolt Launcher (Unlockable Primary Weapon)</li><li>Saber Launcher (Secondary Weapon)</li><li>Force Field (Deployable)</li><li>Frag Grenade (Grenade)</li><li>Mines (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Heavy
|-
!scope="row" rowspan="2"| Primary Weapon
| Chain Gun
|-
| Heavy Bolt Launcher (Locked)
|-
!scope="row" | Secondary Weapon
| Saber Launcher
|-
!scope="row" | Pack
| Force Field
|-
!scope="row" rowspan="2" | Belt
| Frag Grenade
|-
| Mines (Locked)
|}
|}
|}




====Juggernaut====
====Juggernaut====
Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:juggernaut.png|94px]]
| style="padding: 0.25em;" | [[Image:juggernaut.png|94.px]]
| Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.<br /><ul><li>Heavy (Armor)</li><li>Fusion Mortar (Primary Weapon)</li><li>MIRV Launcher (Unlockable Primary Weapon)</li><li>Spinfusor Mkd (Secondary Weapon)</li><li>X1 LMG (Unlockable Secondary Weapon)</li><li>Regen Pack (Passive Pack)</li><li>Heavy AP Grenades (Grenade)</li><li>Spinfusor Disc (Unlockable Belt Item)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Heavy
|-
!scope="row" rowspan="2"| Primary Weapon
| Fusion Mortar
|-
| MIRV Launcher (Locked)
|-
!scope="row" rowspan="2" | Secondary Weapon
| Spinfusor Mkd
|-
| X1 LMG (Locked)
|-
!scope="row" | Pack
|Regen Pack
|-
!scope="row" rowspan="2" | Belt
| Heavy AP Grenade
|-
| Spinfusor Disc (Locked)
|}
|}
|}




====Marauder (Not Released)====
====Marauder (Not Released)====
The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:marauder.png|94px]]
| style="padding: 0.25em;" | [[Image:marauder.png|94.px]]
| The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.<br /><ul><li>Heavy (Armor)</li><li>MIRV Launcher (Primary Weapon)</li><li>X1 Rifle (Secondary Weapon)</li><li>Personal Force Field (Deployable)</li><li>Spinfusor Disk (Grenade/Mine)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Heavy
|-
!scope="row" | Primary Weapon
| MIRV Launcher
|-
!scope="row" | Secondary Weapon
| X1 Rifle
|-
!scope="row" | Pack
| Personal Force Field
|-
!scope="row" | Belt
| Spinfusor Disc
|}
|}
|}




====Rook (Not Released)====
====Rook (Not Released)====
The Rook is a defensive Heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.
{|
{|
|- style="vertical-align:top;"
|-
| style="padding:0.25em;" | [[Image:rook.png|94px]]
| style="padding: 0.25em;" | [[Image:rook.png|94.px]]
| The Rook is a defensive Heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.<br /><ul><li>Heavy (Armor)</li><li>Chain Gun (Primary Weapon)</li><li>Heavy Bolt Launcher (Secondary Weapon)</li><li>Minor Energy Pack (Passive Pack)</li><li>Unknown (Mines)</li></ul>
|
{| class="wikitable"
|-
!scope="row" | Armor
| Heavy
|-
!scope="row" | Primary Weapon
| Chain Gun
|-
!scope="row" | Secondary Weapon
| Heavy Bolt Launcher
|-
!scope="row" | Pack
| Minor Energy Pack
|-
!scope="row" | Belt
| Unknown (Mines)
|}
|}
|}



Revision as of 03:56, 5 February 2012

Tribes: Ascend will feature a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. Hi-Rez Studios has yet to reveal how many loadouts will be available at launch, though they did state that there will be at least 15 available during the closed and open beta,[1] 9 are currently available, 3 were removed and combined into other loadouts.[2] Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.[3] Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Pathfinder, Soldier, and Juggernaut when they first start playing the game. Two are medium armor classes, and one is a heavy armor. As of 0.1.742.0, unlockable weapons have be introduced.

Light Armor

Architect (Not Released)

The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.

94.px
Armor Light
Primary Weapon S22 Rifle
Secondary Weapon Improved Repair Tool
Pack Anti-Air Turret
Belt Unknown (Grenade)


Infiltrator

The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.

94.px
Armor Light
Primary Weapon Rhino SMG
Stealth Spinfusor (Locked)
Secondary Weapon SN7 Silenced Pistol
Pack Stealth Pack
Belt Sticky Grenades
Prism Mine (Locked)

Jumper (Removed)

The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum.

94.px
Armor Light
Primary Weapon Bolt Launcher
Secondary Weapon Sawed-off Shotgun
Pack Blink Pack
Belt S.T. Grenade

Pathfinder

Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.

94.px
Armor Light
Primary Weapon Light Spinfusor
Bolt Launcher (Locked)
Secondary Weapon Shotgun
Light Assault Rifle (Locked)
Pack Recharge Pack
Thrust Pack (Locked)
Belt Impact Nitron
Explosive Nitron (Locked)


Sentinel

The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.

94.px
Armor Light
Primary Weapon BXT1 Rifle
Phase Rifle (Locked)
Secondary Weapon Nova Blaster
Falcon (Locked)
Pack Drop Jammer
Energy Recharge Pack (Locked)
Belt Claymore Mine
T5 Grenade (Locked)


Wraith (Not Released)

A sniping class, the Wraith is a solid long range damage dealeer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.

94.px
Armor Light
Primary Weapon Phase Rifle
Secondary Weapon Falcon
Pack Overcharge
Belt Unknown (Grenade)


Medium Armors

Engineer (Not Released)

The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in placement.

94.px
Armor Medium
Primary Weapon TCN4 SMG
Secondary Weapon Improved Repair Tool
Pack Wall Turret
Belt EMP Grenade


Scrambler (Removed)

The Scrambler's Jammer Pack allows this class to not only hide itself and close friendlies from enemy turrets and sensor, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilites.

94.px
Armor Medium
Primary Weapon Arx Buster
Secondary Weapon Sparrow
Pack Jammer Pack
Belt Whiteout Grenade


Soldier

The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.

94.px
Armor Medium
Primary Weapon Assault Rifle
Spinfusor (Locked)
Secondary Weapon Thumper DX
Eagle Pistol (Locked)
Pack Energy Pack
Belt Frag Grenade XL
Anti-Personnel Grenade (Locked)


Raider

The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.

94.px
Armor Medium
Primary Weapon Arx Buster
Grenade Launcher (Locked)
Secondary Weapon NJ4 SMG
Pack Shield Pack
Jammer Pack (Locked)
Belt EMP Grenade
Whiteout Grenade (Locked)


Ranger (Removed)

The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The White-Out Grenade can blind enemies, giving Rangers the opening advantage.

94.px
Armor Medium
Primary Weapon Assault Rifle
Secondary Weapon Thumper DX
Pack Energy Pack
Belt White-Out Grenade


Technician

The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.

94.px
Armor Medium
Primary Weapon TCN4 SMG
Thumper (Locked)
Secondary Weapon Improved Repair Tool
Sawed Off Shotgun (Locked)
Sparrow (Locked)
Pack Light Turret
Belt TCNG
Motion Sensor (Locked)


Warder (Not Released)

The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.

94.px
Armor Medium
Primary Weapon Light Assault Rifle
Secondary Weapon Custom Eagle
Pack Force Field
Belt Unknown (Mines)


Heavy

Brute

A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.

94.px
Armor Heavy
Primary Weapon Heavy Spinfusor
Secondary Weapon Automatic Shotgun
Nova Colt (Locked)
Pack Energy Pack
Heavy Shield Pack (Locked)
Belt Fractal Grenade
Light Sticky Grenade (Locked)


Doombringer

Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.

94.px
Armor Heavy
Primary Weapon Chain Gun
Heavy Bolt Launcher (Locked)
Secondary Weapon Saber Launcher
Pack Force Field
Belt Frag Grenade
Mines (Locked)


Juggernaut

Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.

94.px
Armor Heavy
Primary Weapon Fusion Mortar
MIRV Launcher (Locked)
Secondary Weapon Spinfusor Mkd
X1 LMG (Locked)
Pack Regen Pack
Belt Heavy AP Grenade
Spinfusor Disc (Locked)


Marauder (Not Released)

The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.

94.px
Armor Heavy
Primary Weapon MIRV Launcher
Secondary Weapon X1 Rifle
Pack Personal Force Field
Belt Spinfusor Disc


Rook (Not Released)

The Rook is a defensive Heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.

94.px
Armor Heavy
Primary Weapon Chain Gun
Secondary Weapon Heavy Bolt Launcher
Pack Minor Energy Pack
Belt Unknown (Mines)


References