Tribes: Ascend/TCNG Quickfuse

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TCNG Quickfuse

Loadout/Class Technician
Slot Belt
Type Grenade
Statistics
Projectile Speed 28 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 10 meters (11 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold 160
XP 18,000
Mastery Cost (XP) 15,000


"Technician Rudelus Torvin designed this grenade with a shorter fuse, and wider explosion radius. He long ago had his eyebrows singed off."


The TCNG Quickfuse is an unlockable belt item for the Technician, and a variant of the TCNG. The quickfuse variant deals less damage, has a smaller splash radius, and a shorter fuse.

Damage Table

Below are the damage values for the TCNG Quickfuse.

Base Damage 20% vs Armored
Base Damage 800 800
Beowulf 1,200 1,440
Deployables 800 800
Generator 1,200 1,440
Grav Cycle 1,200 1,440
Player 800 800
Sensor 1,200 1,440
Shrike 2,000 2,400
Turret 1,200 1,440
Splash Damage 240 - 800 288 - 960

Inheritence

The TCNG Quickfuse has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The TCNG Quickfuse has an impulse strength of 1,700 m/s applied to players hit by the grenade.

Special Accolades

The following accolades can be earned with the TCNG Quickfuse.

Explosive Spree Demolitions Expert Hurt Locker Air Mail