Tribes: Ascend/Spare Spinfusor

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Spare Spinfusor

Loadout/Class Soldier
Slot Secondary
Type Disc
Statistics
Manual Reload Time 1.50 seconds
Auto Reload Time 2.09 seconds
Projectile Speed 78 m/s
Projectile Live Time 6 seconds
Projectile Hitbox 0.2 meters
Splash Radius 7.2 meters
Ammo 19 (24/29)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 120
XP 10,500
Mastery Cost (XP) 3,750


"Some Soldiers like to bring an extra Spinfusor as a secondary. This variant has a reduced direct-hit damage bonus compared to Thumpers or other Spinfusors, but retains all other benefits of the Disk."


The Spare Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is an unlockable secondary weapon for the Soldier.

Damage Table

Below are the damage values for the Spare Spinfusor.

Base Damage 20% vs Armored
Base Damage 600 600
Beowulf 792 950
Deployables 660 660
Generator 825 825
Grav Cycle 792 950
Player 660 660
Sensor 792 950
Shrike 1,650 1,980
Turret 792 950
Splash Damage 300 - 600 396 - 720

Inheritence

The Spare Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Spare Spinfusor has an impulse strength of 85,000 m/s applied to players hit by its disc, and a multiplier of 1.2 for self-inflicted damage.

Trivia

  • Internally, the Spare Spinfusor is named the Spinfusor 100X.

Special Accolades

The following accolades can be earned with the Spare Spinfusor.

Classic Spree Disc Jockey Tribal Fanatic Blue Plate Special

See Also

Spinfusor Comparison