Tribes: Ascend/Short-Fuse Frag: Difference between revisions

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(Created page for the Short-Fuse Frag.)
 
(Reduced damage values and splash radius due to patch)
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|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.84 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 12 meters (13.2 meters)
|splashradius      = 10 meters (11 meters)
|ammo              = 1
|ammo              = 1
|ammoupgrade        = 2
|ammoupgrade        = 2
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== Damage Table ==
== Damage Table ==
Below are the damage values for the Frag Grenade XL.
Below are the damage values for the Short-Fuse Frag.
<!--
<!--
1.5x multiplier against armor
1.5x multiplier against armor
Line 41: Line 41:
! !! Base Damage !! 20% vs Armored
! !! Base Damage !! 20% vs Armored
|-
|-
|Base Damage || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Base Damage || style="text-align:center;"| 720 || style="text-align:center;"| 720
|-
|-
|Beowulf || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Beowulf || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296
|-
|-
|Deployables || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Deployables || style="text-align:center;"| 7200 || style="text-align:center;"| 720
|-
|-
|Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,350
|Generator || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,080
|-
|-
|Grav Cycle || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Grav Cycle || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296
|-
|-
|Player || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Player || style="text-align:center;"| 720 || style="text-align:center;"| 720
|-
|-
|Sensor || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Sensor || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296
|-
|-
|Shrike || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|Shrike || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160
|-
|-
|Turret || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Turret || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296
|-
|-
|Splash Damage || style="text-align:center;"| 300 - 900 || style="text-align:center;"| 360 - 1,080
|Splash Damage || style="text-align:center;"| 216 - 720 || style="text-align:center;"| 259 - 864
|-
|-
|}
|}
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<!--
<!--
TrDevice_GrenadeXL
TrDevice_GrenadeXL_MKD
-->
-->

Revision as of 00:45, 8 December 2012

Short-Fuse Frag

Loadout/Class Soldier
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0.15 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 10 meters (11 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold 120
XP 14,000
Mastery Cost (XP) 15,000


"This modified XL grenade has had its fuse shortened, giving enemies less time to respond."


The Short-Fuse Frag is an unlockable belt item for the Soldier. This grenade is a modified version of the Frag Grenade XL, but with a smaller splash radius, and dealing less damage, but explodes sooner.

Damage Table

Below are the damage values for the Short-Fuse Frag.

Base Damage 20% vs Armored
Base Damage 720 720
Beowulf 1,080 1,296
Deployables 7200 720
Generator 1,080 1,080
Grav Cycle 1,080 1,296
Player 720 720
Sensor 1,080 1,296
Shrike 1,800 2,160
Turret 1,080 1,296
Splash Damage 216 - 720 259 - 864

Inheritence

The Short-Fuse Frag has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The Short-Fuse Frag has an impulse strength of 1,700 m/s applied to players hit by the grenade.

Special Accolades

The following accolades can be earned with the Short-Fuse Frag.

Explosive Spree Demolitions Expert Hurt Locker Air Mail