Tribes: Ascend/Shocklance

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Shocklance

Loadout/Class All classes
Slot Secondary
Type Short range, hitscan
Statistics
Manual Reload Time 2.14 seconds
Projectile Speed Hitscan
Fall Off Range 10.24 meters
Ammo Infinite
Upgrades
Upgrade 1 -15% energy cost
Upgrade 2 -15% energy cost
Upgrade 3 -15% energy cost
Cost
Gold 420
XP 37,500
Mastery Cost (XP) 7,500


"Almost considered a melee weapon, the Shocklance fires a short but very high damaging beam of energy. Hits to the back deal bonus damage."


The Shocklance is an unlockable secondary weapon available to all classes. The Shocklance has a very short range, but can deal a significant amount of damage for a weapon that only requires 20 energy to use. The Shocklance only needs to be unlocked one time, and it will be available to all of the classes. The XP earned by using the weapon also applies to all of the classes as well.

Damage Table

Below are the damage values for the Shocklance. If a player shoots someone in the back with the Shocklance, it does 2x the damage.

Frontal Attack Backstab
Base Damage 700 700
Beowulf 0 0
Deployables 700 700
Generator 560 560
Grav Cycle 0 0
Player 700 1400
Sensor 0 0
Shrike 455 455
Turret 0 0
Splash Damage 0 0

Energy Drain Table

Base Drain -15% Energy -15% Energy -15% Energy
Energy Drain 20 17 14 12

Trivia

  • While there is not an ammo readout, it is assumed that the Shocklance has infinite ammo. According to the game files, the Shocklance actually starts with 100 charges, and can hold a maximum of 100,000.
  • The warning label reads, "This device emits a lethal electrical charge. Please use under proper operating parameters. GL A-023"
  • "Not for civilian use" is printed on the side.
  • Internally, the Shocklance is named H1.
  • This weapon hails from the game Tribes 2, and was greatly requested by the Tribes: Ascend community.