Tribes: Ascend/Shocklance
"Almost considered a melee weapon, the Shocklance fires a short but very high damaging beam of energy. Hits to the back deal bonus damage."
The Shocklance is an unlockable secondary weapon available to all classes. The Shocklance has a very short range, but can deal a significant amount of damage for a weapon that only requires 20 energy to use. The Shocklance only needs to be unlocked one time, and it will be available to all of the classes. The XP earned by using the weapon also applies to all of the classes as well.
Damage Table
Below are the damage values for the Shocklance. If a player shoots someone in the back with the Shocklance, it does 2x the damage.
Frontal Attack | Backstab | |
---|---|---|
Base Damage | 700 | 700 |
Beowulf | 0 | 0 |
Deployables | 700 | 700 |
Generator | 560 | 560 |
Grav Cycle | 0 | 0 |
Player | 700 | 1400 |
Sensor | 0 | 0 |
Shrike | 455 | 455 |
Turret | 0 | 0 |
Splash Damage | 0 | 0 |
Energy Drain Table
Base Drain | -15% Energy | -15% Energy | -15% Energy | |
---|---|---|---|---|
Energy Drain | 20 | 17 | 14 | 12 |
Trivia
- While their is not an ammo readout, it is assumed that the Shocklance has infinite ammo. According to the game files, the Shocklance actually starts with 100 charges, and can hold a maximum of 100,000.
- Internally, the Shocklance is named H1.
- This weapon hails from the game Tribes 2, and was greatly requested by the Tribes: Ascend community.