Tribes: Ascend/SDK

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The Tribes: Ascend SDK, or TA SDK, is a community released Software Development Kit based on a leaked developer build from September 23, 2012. A user on Reddit, Altimor, was able to download a developer build by changing some of the parameters of the Tribes: Ascend launcher. [1] This dev build allowed users to play on unreleased maps and access to an unlocked developer console. Hi-Rez soon thereafter moved the developer build to a new location so that it could not be downloaded, but it was too late.

On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend, for the next six months, and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.[2] Later that very day, Altimor created a github repository with the leaked dev build and some sample modifications, calling on programmers to help with the project. [3] On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.[4]Todd stated that they would not necessarily object to the release of an unoffical SDK, as long as it did not bypass their monetization scheme. The community believed that Todd's comments were more damage control than honest promises. PC Gamer ran an article on their website with a short interview with Todd about why they were stopping development of Ascend and their plans for mod and map tools. [5]

Two months later on September 12, 2013, Erez, the CEO of Hi-Rez, made a post on the Smite Reddit addressing the conerns of Smite players who saw how the Tribes community was treated and feared the same would happen to them. [6] In this post, he addressed the situation with Tribes and the release of the mod tools.

Some people have asked for us to provide more tools for community content creation, but our infrastructure and development platform does not support that ability well and the cost and time to develop those features is extremely high.

This response essentialy killed any hope for any kind of offical modding or mapping tools.

Three months later on December 10, 2013, an update to the TA SDK was released by Altimor. [7] The update changed the code's language from C++ to D, and included instructions on how to set up a D compiler and IDE (integrated development environment). A day later gaming sites began posting articles about the community developed SDK. The first to be released was on MMOBomb, which made comparisions to how other games have had great success with mods. [8] On the 12th, an article was published on FPS-Z by Fixious, a member of the Tribes community.. [9] On the 13th, PC Gamer released another article about the SDK, and reached out to Hi-Rez for comment. [10] The next day IGN posted an article as well. [11] On the 19th, MMOBomb released two videos on YouTube discussing the SDK. [12][13]


References