Tribes: Ascend/Repair Kit: Difference between revisions

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(Changed splash radius to lockon distance)
(Reduced cost and added series box)
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|upgrade4          =  
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|gold              = 240
|gold              = 240
|xp                = 42,000
|xp                = 21,000
|mastery            = 15,000
|mastery            = 7,500
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Revision as of 20:10, 9 April 2013

Repair Kit

Loadout/Class Technician
Slot Belt
Type Deployable
Statistics
Lock-on Distance 6 meters
Ammo 1
Upgrades
Upgrade 1 +5% repair
Upgrade 2 +5% repair
Upgrade 3 +5% repair
Cost
Gold 240
XP 21,000
Mastery Cost (XP) 7,500


"This small device will automatically repair any damaged structures or targets around it."


The Repair Kit is an unlockable belt item for the Technician. The Repair Kit is a small deployable that repairs nearby assets. The kit checks every 2 seconds to see if there is a damaged asset in range. Players can only carry one Repair Kit at a time, but can deploy up to 3. A 4th kit can be deployed if the player is using the Safety Third perk.


Repair Table

Below are the repair rates for the Repair Kit in % per second.

Base Rate +5% Repair +5% Repair +5% Repair
Base Rate 0 0 0 0
Beowulf 0.3% 0.315% 0.33075% 0.3473%
Deployables 1.5% 1.575% 1.6538% 1.7364%
Generator 1.5% 1.575% 1.6538% 1.7364%
Grav Cycle 0.3% 0.315% 0.33075% 0.3473%
Player 0 0 0 0
Sensor 1.5% 1.575% 1.6538% 1.7364%
Shrike 0.3% 0.315% 0.33075% 0.3473%
Turret 1.5% 1.575% 1.6538% 1.7364%

Special Accolades

The following accolades can be earned with the Repair Kit.

Base Repair