Tribes: Ascend/Plasma Cannon: Difference between revisions

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(Updated for v1.2)
(Updated slot)
 
Line 3: Line 3:
|image              = [[Image:TA_Wep_PlasmaCannon.png|290px]]
|image              = [[Image:TA_Wep_PlasmaCannon.png|290px]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Automatic
|slot              = Bullet
|type              = Explosive
|type              = Explosive
|firerate          = 1 per 0.6 seconds
|firerate          = 1 per 0.6 seconds

Latest revision as of 22:38, 30 September 2016

Plasma Cannon

Loadout/Class Heavy Armor
Slot Bullet
Type Explosive
Statistics
Fire Rate 1 per 0.6 seconds
Manual Reload Time 1.8 seconds
Auto Reload Time 2.84 seconds
Projectile Speed 78.4 m/s
Projectile Live Time 1 second
Projectile Hitbox 0.4 meters
Fall Off Range 6 meters
Splash Radius 5.5 meters
Magazine Size 6
Ammo 60
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"Big brother to the Plasma Gun, the Plasma Cannon is a flexible weapon, firing balls of energy that explode on contact. +100% damage to vehicles."


The Plasma Cannon is an unlockable automatic weapon for the Heavy Armor, and a variant of the Plasma Gun, dealing more damage.

Damage Table

Below are the damage values for the Plasma Cannon.

Base Damage
Base Damage 300
Beowulf 900
Deployables 450
Generator 1,350
Grav Cycle 900
Player 450
Sensor 1,350
Shrike 900
Turret 1,350
Splash Damage 120 - 300

Inheritence

The Plasma Cannon has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Plasma Cannon has an impulse strength of 25,000 uu applied to players hit by its projectile.

Special Accolades

The following accolades can be earned with the Plasma Cannon.

Explosive Spree Demolitions Expert Hurt Locker Hot Air