Tribes: Ascend/Outskirts: Difference between revisions

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(Created page for Outskirts.)
 
(Added C&H)
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[[Image:TDM_Outskirts_3.png|thumb|350px|right]]
[[Image:TDM_Outskirts_3.png|thumb|350px|right]]
'''Outskirts''' takes place on the same worlds as the CTF map [[Tribes: Ascend/Arx Novena|Arx Novena]], but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, and Team Deathmatch modes.
'''Outskirts''' takes place on the same worlds as the CTF map [[Tribes: Ascend/Arx Novena|Arx Novena]], but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, and Team Deathmatch modes.
== Capture & Hold ==
[[Image:CH_Outskirts3P.png|thumb|350px|right|C&H locations for Outskirts3P]]
'''A''': Ground floor of the main structure
'''B''': Small villa
'''C''': Large arch


== Gallery ==
== Gallery ==

Revision as of 21:28, 3 September 2013

Outskirts takes place on the same worlds as the CTF map Arx Novena, but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, and Team Deathmatch modes.

Capture & Hold

C&H locations for Outskirts3P

A: Ground floor of the main structure

B: Small villa

C: Large arch

Gallery