Tribes: Ascend/Motion Sensor: Difference between revisions

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(Created page for the Motion Sensor.)
 
m (Added health)
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|ammo              = 1
|ammo              = 1
|ammoupgrade        = 2/3
|ammoupgrade        = 2/3
|deployablehealth  = 1,200
|upgrade1          = +1 ammo
|upgrade1          = +1 ammo
|upgrade2          = +10% radius
|upgrade2          = +10% radius

Revision as of 03:57, 12 November 2012

Motion Sensor

Loadout/Class Technician
Slot Belt
Type Mine / Sensor
Statistics
Projectile Speed 6 m/s
Projectile Hitbox 0.84 meters
Splash Radius 10.4 meters (11.44 meters)
Ammo 1 (2/3)
Health 1,200
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +1 ammo
Cost
Gold 240
XP 42,000
Mastery Cost (XP) 15,000


"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."


The Motion Sensor is an unlockable belt item for the Technician. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.


Damage Table

Below are the damage values for the Motion Sensor.

Base Damage
Base Damage 10
Beowulf 5
Deployables 10
Generator 12
Grav Cycle 5
Player 10
Sensor 5
Shrike 25
Turret 5

Inheritence

The Motion Sensor has a 20% speed inheritence with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.

Kick Strength

The Motion Sensor has an impulse strength of 20 m/s applied to players hit by its blast.

Special Accolades

The following accolades can be earned with the Motion Sensor.

Explosive Spree Demolitions Expert Hurt Locker Air Mail