Tribes: Ascend/Juggernaut: Difference between revisions
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Te-krogoth (talk | contribs) (TA Juggernaut) |
Te-krogoth (talk | contribs) m (Updated costs) |
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|primary_unlock1 = {{LockedWeaponEntry|[[MIRV Launcher]]|100,000 XP or 780 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[MIRV Launcher]]|100,000 XP or 780 Gold}} | ||
|secondary = [[Spinfusor MKD]] | |secondary = [[Spinfusor MKD]] | ||
|secondary_unlock1 = {{LockedWeaponEntry|[[X1 LMG]]| | |secondary_unlock1 = {{LockedWeaponEntry|[[X1 LMG]]|100,000 XP or 780 Gold}} | ||
|pack = [[Regen Pack]] | |pack = [[Regen Pack]] | ||
|belt = [[Heavy AP Grenade]] | |belt = [[Heavy AP Grenade]] | ||
|belt_unlock1 = {{LockedWeaponEntry|[[Spinfusor Disc]]| | |belt_unlock1 = {{LockedWeaponEntry|[[Spinfusor Disc]]|42,000 XP or 240 Gold}} | ||
|icon = [[Image:Juggernaut.png|94px]] | |icon = [[Image:Juggernaut.png|94px]] | ||
}} | }} | ||
Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility. | Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility. | ||
==Cost to Unlock== | |||
Free |
Revision as of 20:17, 26 February 2012
Juggernaut | |
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Error creating thumbnail: File missingScreenshot from class selection page | |
General Information | |
Armor | Heavy
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Cost
| |
Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.
Cost to Unlock
Free