Tribes: Ascend/Juggernaut: Difference between revisions

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(Variant weapons for Juggernaut)
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|primary = [[Fusion Mortar]]
|primary = [[Fusion Mortar]]
|primary_unlock1 = {{LockedWeaponEntry|[[MIRV Launcher]]|100,000 XP or 780 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[MIRV Launcher]]|100,000 XP or 780 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Fusion Mortar Deluxe]]|18,000 XP or 160 Gold}}
|secondary = [[Spinfusor MKD]]
|secondary = [[Spinfusor MKD]]
|secondary_unlock1 = {{LockedWeaponEntry|[[X1 LMG]]|100,000 XP or 780 Gold}}
|secondary_unlock1 = {{LockedWeaponEntry|[[X1 LMG]]|100,000 XP or 780 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Spinfusor MK-X]]|18,000 XP or 160 Gold}}
|pack = [[Regen Pack]]
|pack = [[Regen Pack]]
|belt = [[Heavy AP Grenade]]
|belt = [[Heavy AP Grenade]]
|belt_unlock1 = {{LockedWeaponEntry|[[Spinfusor Disc]]|42,000 XP or 240 Gold}}
|belt_unlock1 = {{LockedWeaponEntry|[[Spinfusor Disc]]|42,000 XP or 240 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Heavy AP-XL]]|14,000 XP or 120 Gold}}
|icon = [[Image:Juggernaut.png|94px]]
|icon = [[Image:Juggernaut.png|94px]]
}}
}}

Revision as of 22:29, 14 June 2012

Juggernaut
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Heavy




Cost



Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.


Cost to Unlock

Free