Tribes: Ascend/Grav Cycle: Difference between revisions

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(Updated for v1.1)
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|title              = Grav Cycle
|title              = Grav Cycle
|image              = [[Image:TA_Vehicle_Gravcycle.png|250px]]
|image              = [[Image:TA_Vehicle_Gravcycle.png|250px]]
|health            = 1,400
|health            = 2,200
|energy            = 100
|energy            = 100
|speed              = 50 m/s
|speed              = 50 m/s
|speedboost        = 75 m/s
|speedboost        = 100 m/s
|passengers        = 1
|passengers        = 1
|type1              = Bomblet Launcher
|type1              = Bomblet Launcher
|firerate1          =  
|firerate1          = 0.08 seconds per bomblet
|reloadtime1        = 4 seconds
|reloadtime1        = 2 seconds
|warmuptime1        =
|warmuptime1        =
|lockontime1        =
|lockontime1        =
|lockondistance1    =
|lockondistance1    =
|projectilespeed1  = 80 m/s
|projectilespeed1  = 180 m/s
|projectilelivetime1= 10 seconds
|projectilelivetime1= 10 seconds
|projectilehitbox1  = 0.84 meters
|projectilehitbox1  = 0.5 meters
|falloffrange1      =
|falloffrange1      =  
|splashradius1      = 4 meters
|splashradius1      = 3 meters
|clipsize1          = 8
|clipsize1          = 24
|ammo1              = Infinite
|ammo1              = Infinite
|credits            = 500
|credits            = Free
}}
}}


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What the Grav Cycle lacks in armor and damage power, is made up for in speed. This vehicle is very quick and can easily run over unsuspecting players. The downside is that the Grav Cycle can not take a hit very well, with only 1,400 health. The Grav Cycle is also not one of the easiest vehicles to control.
What the Grav Cycle lacks in armor and damage power, is made up for in speed. This vehicle is very quick and can easily run over unsuspecting players. The downside is that the Grav Cycle can not take a hit very well, with only 1,400 health. The Grav Cycle is also not one of the easiest vehicles to control.


In order to cause damage to a player by trying to run them over, the Grav Cycle must be going at least 10 m/s, and will do between 100 - 2,400 damage depending on the speed of the vehicle. If a player is successfully run over, the driver will earn the Road Kill accolade. If there is a passenger on board, and they get a kill, the driver will receive a Vehicle Assist accolade, and vice versa if the driver gets a kill.
In order to cause damage to a player by trying to run them over, the Grav Cycle must be going at least 30 m/s, and will do between 100 - 1,000 damage depending on the speed of the vehicle. If a player is successfully run over, the driver will earn the Road Kill accolade. If there is a passenger on board, and they get a kill, the driver will receive a Vehicle Assist accolade, and vice versa if the driver gets a kill.
 
If the Grav Cycle is destroyed, it will eject the player(s) without killing them, however, the players can still take damage while on the cycle.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Grav Cycle.
Below are the damage values for the Grav Cycle.
<!--
<!--
     m_fMinDamagePct=0.70
    m_fDirectHitMultiplier=1.250
     m_fMinDamagePct=0.50
     m_fDamageMultiplierAgainstArmor=1.0
     m_fDamageMultiplierAgainstArmor=1.0
     m_fDamageMultiplierAgainstGenerators=1.0
     m_fDamageMultiplierAgainstGenerators=1.0
     m_fDamageMultiplierAgainstBeowulf=1.0
     m_fDamageMultiplierAgainstBeowulf=1.0
     m_fDamageMultiplierAgainstGravCycle=1.0
     m_fDamageMultiplierAgainstGravCycle=1.0
     m_fDamageMultiplierAgainstBaseTurrets=5.0
     m_fDamageMultiplierAgainstBaseTurrets=4.0
     m_fDamageMultiplierAgainstBaseSensors=5.0
     m_fDamageMultiplierAgainstBaseSensors=4.0
    m_fDamageMultiplierAgainstShrike=2.50
20% inheritence
20% inheritence
-->
-->
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! !! Bomblet Launcher
! !! Bomblet Launcher
|-
|-
|Base Damage || style="text-align:center;"| 250
|Base Damage || style="text-align:center;"| 80
|-
|-
|Beowulf || style="text-align:center;"| 250
|Beowulf || style="text-align:center;"| 100
|-
|-
|Deployables || style="text-align:center;"| 250
|Deployables || style="text-align:center;"| 100
|-
|-
|Generator || style="text-align:center;"| 250
|Generator || style="text-align:center;"| 100
|-
|-
|Grav Cycle || style="text-align:center;"| 250
|Grav Cycle || style="text-align:center;"| 100
|-
|-
|Player || style="text-align:center;"| 250
|Player || style="text-align:center;"| 100
|-
|-
|Sensor || style="text-align:center;"| 2,500
|Sensor || style="text-align:center;"| 400
|-
|-
|Shrike || style="text-align:center;"| 625
|Shrike || style="text-align:center;"| 100
|-
|-
|Turret || style="text-align:center;"| 2,500
|Turret || style="text-align:center;"| 400
|-
|-
|Splash Damage || style="text-align:center;"| 175 - 250
|Splash Damage || style="text-align:center;"| 40 - 80
|-
|-
|}
|}
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*The Bomblet Launcher inherits 20% of the vehicle's velocity.
*The Bomblet Launcher inherits 20% of the vehicle's velocity.
*Players can get the Grav Cycle into the bays of the Diamond Sword base on the map Crossfire.
*Players can get the Grav Cycle into the bays of the Diamond Sword base on the map Crossfire.
*The Wheel Deal perk lowers the purchasing cost of the Grav Cycle to 350 credits, and increases its energy to 125.
*The Pilot perk increases the health of the vehicle to 1,680, when the perk is fully upgraded.
*With the introduction of shielded base assets, the Grav Cycle is now the most efficient weapon against them.


== Special Accolades ==
== Special Accolades ==

Revision as of 20:16, 23 January 2016

Grav Cycle
General Information
Health Pool 2,200
Energy Pool 100
Top Speed 50 m/s (100 m/s)
Passengers 1
Primary Weapon
Type Bomblet Launcher
Fire Rate 0.08 seconds per bomblet
Reload Time 2 seconds
Projectile Speed 180 m/s
Projectile Live Time 10 seconds
Projectile Hitbox 0.5 meters
Splash Radius 3 meters
Magazine Size 24
Ammo Infinite
Cost
Credits Free


The Grav Cycle, is an anti-gravity motorcycle in Tribes: Ascend, and is one of the three vehicles that can be driven. To purchase the Grav Cycle, any player, regardless of their armor class, may go up to a vehicle station and select the Grav Cycle. It will spawn on the vehicle pad, and automatically place the player into the cycle as the driver, which also controls the bomblet launcher. Another player can ride the vehicle, and can fire their weapon normally. Since only 4 cycles are allowed per team (on official servers), if the cycle is not occupied for 60 seconds, it will explode.

What the Grav Cycle lacks in armor and damage power, is made up for in speed. This vehicle is very quick and can easily run over unsuspecting players. The downside is that the Grav Cycle can not take a hit very well, with only 1,400 health. The Grav Cycle is also not one of the easiest vehicles to control.

In order to cause damage to a player by trying to run them over, the Grav Cycle must be going at least 30 m/s, and will do between 100 - 1,000 damage depending on the speed of the vehicle. If a player is successfully run over, the driver will earn the Road Kill accolade. If there is a passenger on board, and they get a kill, the driver will receive a Vehicle Assist accolade, and vice versa if the driver gets a kill.

If the Grav Cycle is destroyed, it will eject the player(s) without killing them, however, the players can still take damage while on the cycle.

Damage Table

Below are the damage values for the Grav Cycle.

Bomblet Launcher
Base Damage 80
Beowulf 100
Deployables 100
Generator 100
Grav Cycle 100
Player 100
Sensor 400
Shrike 100
Turret 400
Splash Damage 40 - 80

Trivia

  • The Grav Cycle originates from Tribes 2, however, a weapon has been added.
  • While the Grav Cycle does not display the Bomblet Launcher's maximum ammo, it is assumed to be infinite, however, it actually only holds 10,000 bomblets.
  • The Bomblet Launcher inherits 20% of the vehicle's velocity.
  • Players can get the Grav Cycle into the bays of the Diamond Sword base on the map Crossfire.

Special Accolades

The following accolades can be earned with the Grav Cycle.

Road Kill Vehicle Assist