Tribes: Ascend/Generator: Difference between revisions

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(Updated upgrade table)
(Updated for v1.1)
 
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|title              = Generator
|title              = Generator
|image              = [[Image:TA_Generator.png|250px]]
|image              = [[Image:TA_Generator.png|250px]]
|health            = 3,500 (14,000)
|health            = 12,000
}}
}}




The '''Generator''' provides power to all Base Assets and deployable items. If the Generator is destroyed, nothing will work, everything requires power, this also leaves [[Tribes: Ascend/Base Turret|Base Turrets]] and [[Tribes: Ascend/Radar Sensor|Radar Sensors]] vulnerable as their shields no longer protect them. It takes 300 seconds for the generator to come back online if it is not repaired by a player, this can be toggled by server owners. The Generator is not required in order to spawn in a different class upon death, only if you want to change it via an [[Tribes: Ascend/Inventory Station|Inventory]]. Generators can be upgraded 4 times like the other base assets. The first upgrade increase its health pool to 8,000 and each subsequent upgrade provides an additional 2,000 health. Each upgrade also lowers the time required for the generator to automatically repair itself by 30 seconds. After being destroyed, the Generator needs to reach 45% health in order for power to be restored, if the Generator has been upgraded however, it will need to be at 50%.
The '''Generator''' provides power to all Base Assets and deployable items. If the Generator is destroyed, nothing will work, everything requires power, this also leaves [[Tribes: Ascend/Base Turret|Base Turrets]] and [[Tribes: Ascend/Radar Sensor|Radar Sensors]] vulnerable as their shields no longer protect them. It takes 240 seconds for the generator to come back online if it is not repaired by a player, this can be toggled by server owners. The Generator is not required in order to spawn in a different class upon death, only if you want to change it via an [[Tribes: Ascend/Inventory Station|Inventory]]. After being destroyed, the Generator needs to reach 75% health in order for power to be restored.


== Upgrade Table ==
Below are the upgrade values for the Generator.
{| class="wikitable"
|-
!Level !! Health !! Cost !! Autorepair Time !! Health
|- style="text-align:center;"
|0 || style="text-align:center;"| 3,500 || style="text-align:center;"| 0 || style="text-align:center;"| 300 seconds || style="text-align:center;"| 3,500
|- style="text-align:center;"
|1 || style="text-align:center;"| 8,000 || style="text-align:center;"| 1,500 || style="text-align:center;"| 270 seconds || style="text-align:center;"| 8,000
|- style="text-align:center;"
|2 || style="text-align:center;"| 10,000 || style="text-align:center;"| 1,500 || style="text-align:center;"| 240 seconds || style="text-align:center;"| 10,000
|- style="text-align:center;"
|3 || style="text-align:center;"| 12,000 || style="text-align:center;"| 2,000 || style="text-align:center;"| 210 seconds || style="text-align:center;"| 12,000
|- style="text-align:center;"
|4 || style="text-align:center;"| 14,000 || style="text-align:center;"| 2,000 || style="text-align:center;"| 180 seconds || style="text-align:center;"| 14,000
|}
== Special Accolades ==
The following accolades can be earned by upgrading the Generator.
{| class="wikitable"
|-
! [[Tribes:_Ascend/Accolades#Investor|Investor]]
|-
|[[Image:Investor.png]]
|}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]

Latest revision as of 21:05, 23 January 2016

Generator

Health Pool 12,000


The Generator provides power to all Base Assets and deployable items. If the Generator is destroyed, nothing will work, everything requires power, this also leaves Base Turrets and Radar Sensors vulnerable as their shields no longer protect them. It takes 240 seconds for the generator to come back online if it is not repaired by a player, this can be toggled by server owners. The Generator is not required in order to spawn in a different class upon death, only if you want to change it via an Inventory. After being destroyed, the Generator needs to reach 75% health in order for power to be restored.