Tribes: Ascend/Generator: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
m (Category)
m (Categories)
Line 6: Line 6:




The '''Generator''' provides power to all Base Assets and deployable items. If the Generator is destroyed, nothing will work, everything requires power, this also leaves [[Tribes: Ascend/Base Turret|Base Turrets]] and [[Tribes: Ascend/Radar Sensor|Radar Sensors]] vulnerable as their shields no longer protect them. It takes 300 seconds for the generator to come back online if it is not repaired by a player, this can be toggled by server owners. The Generator is not required in order to spawn in a different class upon death, only if you want to change it via an [[Tribes: Ascend/Inventory|Inventory]]. Generators can be upgraded 4 times like the other base assets. The first upgrade increase its health pool to 8,000 and each subsequent upgrade provides an additional 2,000 health. Each upgrade also lowers the time required for the generator to automatically repair itself by 30 seconds. After being destroyed, the Generator needs to reach 45% health in order for power to be restored, if the Generator has been upgraded however, it will need to be at 50%.
The '''Generator''' provides power to all Base Assets and deployable items. If the Generator is destroyed, nothing will work, everything requires power, this also leaves [[Tribes: Ascend/Base Turret|Base Turrets]] and [[Tribes: Ascend/Radar Sensor|Radar Sensors]] vulnerable as their shields no longer protect them. It takes 300 seconds for the generator to come back online if it is not repaired by a player, this can be toggled by server owners. The Generator is not required in order to spawn in a different class upon death, only if you want to change it via an [[Tribes: Ascend/Inventory Station|Inventory]]. Generators can be upgraded 4 times like the other base assets. The first upgrade increase its health pool to 8,000 and each subsequent upgrade provides an additional 2,000 health. Each upgrade also lowers the time required for the generator to automatically repair itself by 30 seconds. After being destroyed, the Generator needs to reach 45% health in order for power to be restored, if the Generator has been upgraded however, it will need to be at 50%.


== Upgrade Table ==
== Upgrade Table ==
Line 36: Line 36:


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Base Assets]]


<!--  
<!--  
TrPower_Generator
TrPower_Generator
-->
-->

Revision as of 23:31, 28 September 2013

Generator

Health Pool 3,500 (14,000)


The Generator provides power to all Base Assets and deployable items. If the Generator is destroyed, nothing will work, everything requires power, this also leaves Base Turrets and Radar Sensors vulnerable as their shields no longer protect them. It takes 300 seconds for the generator to come back online if it is not repaired by a player, this can be toggled by server owners. The Generator is not required in order to spawn in a different class upon death, only if you want to change it via an Inventory. Generators can be upgraded 4 times like the other base assets. The first upgrade increase its health pool to 8,000 and each subsequent upgrade provides an additional 2,000 health. Each upgrade also lowers the time required for the generator to automatically repair itself by 30 seconds. After being destroyed, the Generator needs to reach 45% health in order for power to be restored, if the Generator has been upgraded however, it will need to be at 50%.

Upgrade Table

Below are the upgrade values for the Generator.

Level Health Cost Autorepair Time
0 3,500 1,500 300 seconds
1 8,000 1,500 270 seconds
2 10,000 2,000 240 seconds
3 12,000 2,000 210 seconds
4 14,000 Maxed 180 seconds

Special Accolades

The following accolades can be earned by upgrading the Generator.

Investor