Tribes: Ascend/EMP Grenade: Difference between revisions

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(Created page for the EMP Grenade.)
 
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== Kick Strength ==
== Kick Strength ==
The EMP Grenade has an impulse strength of 100 m/s applied to players hit by the grenade, and an additional 70 m/s strength impulse applied if it kills the player.  
The EMP Grenade has an impulse strength of 1,700 m/s applied to players hit by the grenade.


== Special Accolades ==
== Special Accolades ==

Revision as of 21:40, 3 October 2012

EMP Grenade

Loadout/Class Raier
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0.15 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 12.4 meters (13.64 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% energy drain
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"EMP Grenades cause damage and Energy drain to those caught in the blast."


The EMP Grenade is the default belt item for the Raider. This grenade deals less damage than most grenades, but it also drains the energy of the person damaged.

Damage Table

Below are the damage values for the EMP Grenade. The grenade also drains 160 points of energy from the player, and can be upgrade to drain 192 points.

Base Damage
Base Damage 600
Beowulf 900
Deployables 600
Generator 1,500
Grav Cycle 900
Player 600
Sensor 900
Shrike 1,500
Turret 900
Splash Damage 180 - 600

Inheritence

The EMP Grenade has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The EMP Grenade has an impulse strength of 1,700 m/s applied to players hit by the grenade.

Special Accolades

The following accolades can be earned with the EMP Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail