Tribes: Ascend/Assault Rifle

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Revision as of 22:59, 30 September 2012 by Te-krogoth (talk | contribs) (Created page for the Assault Rifle.)
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Assault Rifle

Loadout/Class Soldier
Slot Primary
Type Bullet
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 24/28
Ammo 168 (216/270)
Upgrades
Upgrade 1 +48 ammo
Upgrade 2 +4 clip size
Upgrade 3 +48 ammo
Upgrade 4 -15% reload time
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"The Assault Rifle is a good weapon to have in almost any situation."


The Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is the default primary weapon for the Soldier.

Damage Table

Below are the damage values for the Assault Rifle.

Base Damage
Base Damage 80
Beowulf 0
Deployables 80
Generator 64
Grav Cycle 0
Player 80
Sensor 0
Shrike 52
Turret 0
Falloff Damage 60 - 80

Inheritence

The Assault Rifle does not inherit the player's velocity.