https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&feed=atom&action=historyTribes: Ascend - Revision history2024-03-28T13:48:45ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3852&oldid=prevTe-krogoth: Updated with info on T:A being removed from Hi-Rez launcher.2018-11-24T20:43:41Z<p>Updated with info on T:A being removed from Hi-Rez launcher.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:43, 24 November 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>On December 10, 2015, version 1.1 was released after four PTS releases.<ref>[http://www.hirezstudios.com/tribesascend/home/latest-news/view/tribes-ascend-blog/2015/12/10/out-of-the-blue-tribes-ascend-version-1.1-december-10th-2015 Out of the Blue Tribes Ascend version 1.1]</ref> Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>On December 10, 2015, version 1.1 was released after four PTS releases.<ref>[http://www.hirezstudios.com/tribesascend/home/latest-news/view/tribes-ascend-blog/2015/12/10/out-of-the-blue-tribes-ascend-version-1.1-december-10th-2015 Out of the Blue Tribes Ascend version 1.1]</ref> Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''All information has been updated for v1.<del style="font-weight: bold; text-decoration: none;">3</del>.'''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">On April 04, 2018, Hi-Rez took down the Tribes: Ascend website and began redirecting users to the game's Steam page. On November 20, 2018, Hi-Rez released an update for their launcher, which removed Tribes: Ascend, making the game only playable via Steam, even though Hi-Rez set it so that the game will not appear in Steam searches. Community users have posted instructions on Reddit, explaining how to launch Tribes: Ascend without the launcher.<ref>[https://www.reddit.com/r/Tribes/comments/9zjirc/how_to_run_tribes_ascend_new_current_players/ How to run tribes ascend new current players]</ref></ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''All information has been updated for v1.<ins style="font-weight: bold; text-decoration: none;">4</ins>.'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes: Ascend/Criticism|Tribes: Ascend Criticisms]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes: Ascend/Criticism|Tribes: Ascend Criticisms]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes Universe|Tribes: Universe]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes Universe|Tribes: Universe]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Tribes: Ascend/How to Play]] (How to launch T:A without Steam)</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== References ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== References ==</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3788&oldid=prevTe-krogoth: Added update note.2016-04-10T02:08:55Z<p>Added update note.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:08, 10 April 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>On December 10, 2015, version 1.1 was released after four PTS releases.<ref>[http://www.hirezstudios.com/tribesascend/home/latest-news/view/tribes-ascend-blog/2015/12/10/out-of-the-blue-tribes-ascend-version-1.1-december-10th-2015 Out of the Blue Tribes Ascend version 1.1]</ref> Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>On December 10, 2015, version 1.1 was released after four PTS releases.<ref>[http://www.hirezstudios.com/tribesascend/home/latest-news/view/tribes-ascend-blog/2015/12/10/out-of-the-blue-tribes-ascend-version-1.1-december-10th-2015 Out of the Blue Tribes Ascend version 1.1]</ref> Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]].</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''All information has been updated for v1.3.'''</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3561&oldid=prevTe-krogoth: Updated with version 1.1 info2015-12-12T20:52:02Z<p>Updated with version 1.1 info</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:52, 12 December 2015</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.<ref>[http://www.reddit.com/r/Tribes/comments/1i4jrr/open_letter_to_hirez_response/ Open letter to hirez response]</ref> The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.<ref>[http://www.twitch.tv/tribesascend/b/431424717 Behind the Blue Plate #52 - Interview with HiRezTodd]</ref> On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets.<ref>[http://www.reddit.com/r/Tribes/comments/1jr1oj/official_forums_will_close_within_24_hours_from/ Official forums will close within 24 hours]</ref> Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.<ref>[http://www.reddit.com/r/Tribes/comments/1i4jrr/open_letter_to_hirez_response/ Open letter to hirez response]</ref> The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.<ref>[http://www.twitch.tv/tribesascend/b/431424717 Behind the Blue Plate #52 - Interview with HiRezTodd]</ref> On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets.<ref>[http://www.reddit.com/r/Tribes/comments/1jr1oj/official_forums_will_close_within_24_hours_from/ Official forums will close within 24 hours]</ref> Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On December 10, 2015, version 1.1 was released after four PTS releases. Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On December 10, 2015, version 1.1 was released after four PTS releases.<ins style="font-weight: bold; text-decoration: none;"><ref>[http://www.hirezstudios.com/tribesascend/home/latest-news/view/tribes-ascend-blog/2015/12/10/out-of-the-blue-tribes-ascend-version-1.1-december-10th-2015 Out of the Blue Tribes Ascend version 1.1]</ref> </ins>Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend Loadouts and Classes}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend Loadouts and Classes}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tribes Ascend Beta Loadouts.jpg|thumb|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tribes Ascend Beta Loadouts.jpg|thumb|left]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each [[Tribes: Ascend/Loadouts|loadout]] specifies what type of armor you have, along with what weapons and items you can carry. Loadouts <del style="font-weight: bold; text-decoration: none;">only </del>support <del style="font-weight: bold; text-decoration: none;">two </del>weapons, a [[Tribes: Ascend/Melee|melee]] weapon, a pack, a belt item<del style="font-weight: bold; text-decoration: none;">, and two [[Tribes: Ascend/Perks|perks]]</del>. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently <del style="font-weight: bold; text-decoration: none;">nine </del>loadouts to choose from<del style="font-weight: bold; text-decoration: none;">. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each [[Tribes: Ascend/Loadouts|loadout]] specifies what type of armor you have, along with what weapons and items you can carry. Loadouts <ins style="font-weight: bold; text-decoration: none;">can </ins>support <ins style="font-weight: bold; text-decoration: none;">up to four </ins>weapons<ins style="font-weight: bold; text-decoration: none;">, defending on which class is chosen</ins>, a [[Tribes: Ascend/Melee|melee]] weapon, a pack, <ins style="font-weight: bold; text-decoration: none;">and </ins>a belt item. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently <ins style="font-weight: bold; text-decoration: none;">12 </ins>loadouts to choose from.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and [[Tribes: Ascend/Voice Pack|voice packs]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]], along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy [[Tribes: Ascend/Vehicles|vehicles]], [[Tribes:_Ascend/Call-Ins|call-ins]], and [[Tribes: Ascend/Base Assets|base upgrades]].<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref> [[Tribes:_Ascend/Custom_Server|Custom servers]] may be purchased through Hi-Rez as well, though they are also hosted by Hi-Rez.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and [[Tribes: Ascend/Voice Pack|voice packs]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]], along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy [[Tribes: Ascend/Vehicles|vehicles]], [[Tribes:_Ascend/Call-Ins|call-ins]], and [[Tribes: Ascend/Base Assets|base upgrades]].<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref> [[Tribes:_Ascend/Custom_Server|Custom servers]] may be purchased through Hi-Rez as well, though they are also hosted by Hi-Rez.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">As of version 1.1, [[Tribes:_Ascend/Perks|Perks]] have been integrated into the three armors, so the user no longer has to choose between just two perks to equip.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Game modes and maps===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Game modes and maps===</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3559&oldid=prevTe-krogoth: Added info on the new patch.2015-12-12T02:25:55Z<p>Added info on the new patch.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:25, 12 December 2015</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mouse and Keyboard<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/269 What are the minimum and recommended system requirements for Tribes: Ascend?]</ref></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mouse and Keyboard<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/269 What are the minimum and recommended system requirements for Tribes: Ascend?]</ref></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''''Tribes: Ascend''''' is the latest game in the [[Tribes (series)|Tribes]] franchise, and was released on April 12, 2012. <ref>[http://archives.theexiled.pwnageservers.com/HiRezBlog/03092012.html Hi-Rez Studios Announces Tribes: Ascend Release Date and Releases Parody Trailer]</ref> It is available as a digital download for Microsoft Windows, through Hi-Rez Studios. Iconic aspects from previous Tribes games such as jetpacks and skiing are featured in the game.<ref>[http://www.pcgamer.com/2011/03/11/shazbot-tribes-ascend-announced-multiplayer-only-coming-this-year-has-trailer/ Shazbot! Tribes: Ascend announced. Multiplayer-only, coming this year, has trailer]</ref> Unlike the other games in the series, Tribes: Ascend is Free-to-Play, relying on micro-transactions as their business model. To accommodate this model, the game uses class loadouts with predefined armors and weapons. Three classes are available to all players for free, the others must be unlocked with experience or purchased with Gold. On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.<ref>[http://www.reddit.com/r/Tribes/comments/1i4jrr/open_letter_to_hirez_response/ Open letter to hirez response]</ref> The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.<ref>[http://www.twitch.tv/tribesascend/b/431424717 Behind the Blue Plate #52 - Interview with HiRezTodd]</ref> On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets.<ref>[http://www.reddit.com/r/Tribes/comments/1jr1oj/official_forums_will_close_within_24_hours_from/ Official forums will close within 24 hours]</ref> Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''''Tribes: Ascend''''' is the latest game in the [[Tribes (series)|Tribes]] franchise, and was released on April 12, 2012. <ref>[http://archives.theexiled.pwnageservers.com/HiRezBlog/03092012.html Hi-Rez Studios Announces Tribes: Ascend Release Date and Releases Parody Trailer]</ref> It is available as a digital download for Microsoft Windows, through Hi-Rez Studios. Iconic aspects from previous Tribes games such as jetpacks and skiing are featured in the game.<ref>[http://www.pcgamer.com/2011/03/11/shazbot-tribes-ascend-announced-multiplayer-only-coming-this-year-has-trailer/ Shazbot! Tribes: Ascend announced. Multiplayer-only, coming this year, has trailer]</ref> Unlike the other games in the series, Tribes: Ascend is Free-to-Play, relying on micro-transactions as their business model. To accommodate this model, the game uses class loadouts with predefined armors and weapons. Three classes are available to all players for free, the others must be unlocked with experience or purchased with Gold. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.<ref>[http://www.reddit.com/r/Tribes/comments/1i4jrr/open_letter_to_hirez_response/ Open letter to hirez response]</ref> The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.<ref>[http://www.twitch.tv/tribesascend/b/431424717 Behind the Blue Plate #52 - Interview with HiRezTodd]</ref> On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets.<ref>[http://www.reddit.com/r/Tribes/comments/1jr1oj/official_forums_will_close_within_24_hours_from/ Official forums will close within 24 hours]</ref> Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">On December 10, 2015, version 1.1 was released after four PTS releases. Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read [[Tribes:_Ascend/Patches/v1.1|here]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3313&oldid=prevTe-krogoth: Added the SDK2014-01-07T19:41:34Z<p>Added the SDK</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:41, 7 January 2014</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mouse and Keyboard<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/269 What are the minimum and recommended system requirements for Tribes: Ascend?]</ref></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mouse and Keyboard<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/269 What are the minimum and recommended system requirements for Tribes: Ascend?]</ref></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''''Tribes: Ascend''''' is the latest game in the [[Tribes (series)|Tribes]] franchise, and was released on April 12, 2012. <ref>[http://archives.theexiled.pwnageservers.com/HiRezBlog/03092012.html Hi-Rez Studios Announces Tribes: Ascend Release Date and Releases Parody Trailer]</ref> It is available as a digital download for Microsoft Windows, through Hi-Rez Studios. Iconic aspects from previous Tribes games such as jetpacks and skiing are featured in the game.<ref>[http://www.pcgamer.com/2011/03/11/shazbot-tribes-ascend-announced-multiplayer-only-coming-this-year-has-trailer/ Shazbot! Tribes: Ascend announced. Multiplayer-only, coming this year, has trailer]</ref> Unlike the other games in the series, Tribes: Ascend <del style="font-weight: bold; text-decoration: none;">will be </del>Free-to-Play, relying on micro-transactions as their business model. To accommodate this model, the game uses class loadouts with predefined armors and weapons. Three classes are available to all players for free, the others must be unlocked with experience or purchased with Gold. On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.<ref>[http://www.reddit.com/r/Tribes/comments/1i4jrr/open_letter_to_hirez_response/ Open letter to hirez response]</ref> The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.<ref>[http://www.twitch.tv/tribesascend/b/431424717 Behind the Blue Plate #52 - Interview with HiRezTodd]</ref> On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets.<ref>[http://www.reddit.com/r/Tribes/comments/1jr1oj/official_forums_will_close_within_24_hours_from/ Official forums will close within 24 hours]</ref> Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''''Tribes: Ascend''''' is the latest game in the [[Tribes (series)|Tribes]] franchise, and was released on April 12, 2012. <ref>[http://archives.theexiled.pwnageservers.com/HiRezBlog/03092012.html Hi-Rez Studios Announces Tribes: Ascend Release Date and Releases Parody Trailer]</ref> It is available as a digital download for Microsoft Windows, through Hi-Rez Studios. Iconic aspects from previous Tribes games such as jetpacks and skiing are featured in the game.<ref>[http://www.pcgamer.com/2011/03/11/shazbot-tribes-ascend-announced-multiplayer-only-coming-this-year-has-trailer/ Shazbot! Tribes: Ascend announced. Multiplayer-only, coming this year, has trailer]</ref> Unlike the other games in the series, Tribes: Ascend <ins style="font-weight: bold; text-decoration: none;">is </ins>Free-to-Play, relying on micro-transactions as their business model. To accommodate this model, the game uses class loadouts with predefined armors and weapons. Three classes are available to all players for free, the others must be unlocked with experience or purchased with Gold. On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend.<ref>[http://www.reddit.com/r/Tribes/comments/1i4jrr/open_letter_to_hirez_response/ Open letter to hirez response]</ref> The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed.<ref>[http://www.twitch.tv/tribesascend/b/431424717 Behind the Blue Plate #52 - Interview with HiRezTodd]</ref> On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets.<ref>[http://www.reddit.com/r/Tribes/comments/1jr1oj/official_forums_will_close_within_24_hours_from/ Official forums will close within 24 hours]</ref> Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===User generated content===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===User generated content===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As of July 2013, mod tools and map tools are now being looked into as a possibility. The community stepped up and began creating their own [https://github.com/AltimorTASDK/TASDK SDK]; it requires the developer build of the game, but allows for custom mods and maps to be used<del style="font-weight: bold; text-decoration: none;">. It is possible to host your own dedicated and listening server, but it is not possible for anyone to join it</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As of July 2013, mod tools and map tools are now being looked into as a possibility. The community stepped up and began creating their own [https://github.com/AltimorTASDK/TASDK SDK]; it requires the developer build of the game, but allows for custom mods and maps to be used.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Tribes: Ascend/FileSpecs/TextureCache]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Tribes: Ascend/FileSpecs/TextureCache]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When Hi-Rez announced that there would be no more updates, the community started working on an SDK. Below are guides on mapping for Ascend:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When Hi-Rez announced that there would be no more updates, the community started working on an SDK. Below are guides on mapping for Ascend:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Main</ins>|Tribes: <ins style="font-weight: bold; text-decoration: none;">Ascend</ins>/SDK<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">See also: [[Tribes:_Ascend/SDK_Guide_to_Mapping</del>|<del style="font-weight: bold; text-decoration: none;">SDK Guide to Mapping]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">See also: [[</del>Tribes:<del style="font-weight: bold; text-decoration: none;">_Ascend</del>/<del style="font-weight: bold; text-decoration: none;">SDK_Mapping_for_the_Lazy|</del>SDK <del style="font-weight: bold; text-decoration: none;">Mapping for the Lazy]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Reception==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Reception==</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3169&oldid=prevTe-krogoth: /* See also */ typo2013-09-30T18:32:08Z<p><span dir="auto"><span class="autocomment">See also: </span> typo</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:32, 30 September 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes: Ascend/Patches|Tribes: Ascend <del style="font-weight: bold; text-decoration: none;">Patchnotes</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes: Ascend/Patches|Tribes: Ascend <ins style="font-weight: bold; text-decoration: none;">Patch notes</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes: Ascend/Criticism|Tribes: Ascend Criticisms]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes: Ascend/Criticism|Tribes: Ascend Criticisms]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes Universe|Tribes: Universe]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes Universe|Tribes: Universe]]</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3139&oldid=prevTe-krogoth: Custom servers2013-09-29T01:45:26Z<p>Custom servers</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:45, 29 September 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each [[Tribes: Ascend/Loadouts|loadout]] specifies what type of armor you have, along with what weapons and items you can carry. Loadouts only support two weapons, a [[Tribes: Ascend/Melee|melee]] weapon, a pack, a belt item, and two [[Tribes: Ascend/Perks|perks]]. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently nine loadouts to choose from. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each [[Tribes: Ascend/Loadouts|loadout]] specifies what type of armor you have, along with what weapons and items you can carry. Loadouts only support two weapons, a [[Tribes: Ascend/Melee|melee]] weapon, a pack, a belt item, and two [[Tribes: Ascend/Perks|perks]]. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently nine loadouts to choose from. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and [[Tribes: Ascend/Voice Pack|voice packs]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]], along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy [[Tribes: Ascend/Vehicles|vehicles]], [[Tribes:_Ascend/Call-Ins|call-ins]], and [[Tribes: Ascend/Base Assets|base upgrades]].<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and [[Tribes: Ascend/Voice Pack|voice packs]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]], along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy [[Tribes: Ascend/Vehicles|vehicles]], [[Tribes:_Ascend/Call-Ins|call-ins]], and [[Tribes: Ascend/Base Assets|base upgrades]].<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref> <ins style="font-weight: bold; text-decoration: none;">[[Tribes:_Ascend/Custom_Server|Custom servers]] may be purchased through Hi-Rez as well, though they are also hosted by Hi-Rez.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Game modes and maps===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Game modes and maps===</div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3136&oldid=prevTe-krogoth: Perks added2013-09-29T01:19:45Z<p>Perks added</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend Loadouts and Classes}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend Loadouts and Classes}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tribes Ascend Beta Loadouts.jpg|thumb|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tribes Ascend Beta Loadouts.jpg|thumb|left]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each [[Tribes: Ascend/Loadouts|loadout]] specifies what type of armor you have, along with what weapons and items you can carry. Loadouts only support two weapons, a [[Tribes: Ascend/Melee|melee]] weapon, a pack, <del style="font-weight: bold; text-decoration: none;">and </del>a belt item. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently nine loadouts to choose from. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each [[Tribes: Ascend/Loadouts|loadout]] specifies what type of armor you have, along with what weapons and items you can carry. Loadouts only support two weapons, a [[Tribes: Ascend/Melee|melee]] weapon, a pack, a belt item<ins style="font-weight: bold; text-decoration: none;">, and two [[Tribes: Ascend/Perks|perks]]</ins>. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently nine loadouts to choose from. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and [[Tribes: Ascend/Voice Pack|voice packs]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]], along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy [[Tribes: Ascend/Vehicles|vehicles]], [[Tribes:_Ascend/Call-Ins|call-ins]], and [[Tribes: Ascend/Base Assets|base upgrades]].<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and [[Tribes: Ascend/Voice Pack|voice packs]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]], along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy [[Tribes: Ascend/Vehicles|vehicles]], [[Tribes:_Ascend/Call-Ins|call-ins]], and [[Tribes: Ascend/Base Assets|base upgrades]].<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref></div></td></tr>
</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=3135&oldid=prevTe-krogoth: Updated2013-09-29T01:16:56Z<p>Updated</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:16, 29 September 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|publisher = Hi-Rez Studios</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|publisher = Hi-Rez Studios</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|engine = Unreal <del style="font-weight: bold; text-decoration: none;">Engine 3 </del>(<del style="font-weight: bold; text-decoration: none;">modified</del>)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|engine = Unreal <ins style="font-weight: bold; text-decoration: none;">Development Kit </ins>(<ins style="font-weight: bold; text-decoration: none;">UDK</ins>) <ins style="font-weight: bold; text-decoration: none;">- January 2011 Version</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|released = April 12, 2012</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|released = April 12, 2012</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version = 1.0.1055.0</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version = 1.0.1055.0</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend Loadouts and Classes}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend Loadouts and Classes}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tribes Ascend Beta Loadouts.jpg|thumb|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tribes Ascend Beta Loadouts.jpg|thumb|left]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts only support two weapons, a melee <del style="font-weight: bold; text-decoration: none;">object</del>, a pack, and a belt item. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently nine loadouts to choose from. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tribes: Ascend features a class-based loadout system. Each <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/Loadouts|</ins>loadout<ins style="font-weight: bold; text-decoration: none;">]] </ins>specifies what type of armor you have, along with what weapons and items you can carry. Loadouts only support two weapons, a <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/Melee|</ins>melee<ins style="font-weight: bold; text-decoration: none;">]] weapon</ins>, a pack, and a belt item. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently nine loadouts to choose from. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.<ref>[http://archives.theexiled.pwnageservers.com/HiRezForum/37698.html Why Loadouts?]</ref> Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Juggernaut, Pathfinder, and Soldier when they first start playing the game. One armor from each class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and voice packs, along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy vehicles, [[Tribes:_Ascend/Call-Ins|call-ins]], and base upgrades.<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hi-Rez also sells cosmetic items such as player skins and <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/Voice Pack|</ins>voice packs<ins style="font-weight: bold; text-decoration: none;">]], which can be played using the [[Tribes: Ascend/Voice Game System|VGS]]</ins>, along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/Vehicles|</ins>vehicles<ins style="font-weight: bold; text-decoration: none;">]]</ins>, [[Tribes:_Ascend/Call-Ins|call-ins]], and <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/Base Assets|</ins>base upgrades<ins style="font-weight: bold; text-decoration: none;">]]</ins>.<ref>[http://www.youtube.com/watch?v=3ikaZJ-M3EE Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011]</ref></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Game modes and maps===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Game modes and maps===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are currently 5 game modes, Capture the Flag, Team Deathmatch, Rabbit, Arena, and Blitz.<ref>{{cite web|title=Tribes Ascend - Interview vidéo avec Todd Harris - Gamescom 2011|url=http://www.youtube.com/watch?v=KXeEIFfMbas&feature=player_embedded}}</ref> Ascend features classic maps such as Katabatic, Raindance, Dangerous Crossing, and Canyon Crusade, it also has new maps featuring various landscapes from the arctic tundra to the barren desert. As of February 22, 2012, Rabbit mode has been removed from public games, and replaced with Arena mode, which is unlocked at level 8. Rabbit mode is only available on custom servers.<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/303 Tribes Beta Version 0.1.789.1 Patch Notes]</ref></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are currently 5 <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/Game Modes|</ins>game modes<ins style="font-weight: bold; text-decoration: none;">]]</ins>, Capture the Flag, Team Deathmatch, Rabbit, Arena, and Blitz.<ref>{{cite web|title=Tribes Ascend - Interview vidéo avec Todd Harris - Gamescom 2011|url=http://www.youtube.com/watch?v=KXeEIFfMbas&feature=player_embedded}}</ref> Ascend features classic maps such as Katabatic, Raindance, Dangerous Crossing, and Canyon Crusade, it also has new maps featuring various landscapes from the arctic tundra to the barren desert. As of February 22, 2012, Rabbit mode has been removed from public games, and replaced with Arena mode, which is unlocked at level 8. Rabbit mode is only available on custom servers.<ref>[http://hi-rez.custhelp.com/app/answers/detail/a_id/303 Tribes Beta Version 0.1.789.1 Patch Notes]</ref></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Flag Drag===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Flag Drag===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Ranks===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Ranks===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend/Ranks}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Main|Tribes: Ascend/Ranks}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As XP is earned, the player will gain rank levels that are identifiable with an insignia on the scoreboard.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As <ins style="font-weight: bold; text-decoration: none;">[[Tribes: Ascend/</ins>XP<ins style="font-weight: bold; text-decoration: none;">|XP]] </ins>is earned, the player will gain rank levels that are identifiable with an insignia on the scoreboard.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Clan Tags===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Clan Tags===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===User generated content===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===User generated content===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As of July 2013, mod tools and map tools are now being looked into as a possibility. The community <del style="font-weight: bold; text-decoration: none;">has </del>stepped up and began creating their own [https://github.com/AltimorTASDK/TASDK SDK]; it requires the developer build of the game, but allows for custom mods and maps to be used. It is possible to host your own dedicated and listening server, but it is not possible for anyone to join it.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As of July 2013, mod tools and map tools are now being looked into as a possibility. The community stepped up and began creating their own [https://github.com/AltimorTASDK/TASDK SDK]; it requires the developer build of the game, but allows for custom mods and maps to be used. It is possible to host your own dedicated and listening server, but it is not possible for anyone to join it.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Tribes: Ascend/FileSpecs/TextureCache]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Tribes: Ascend/FileSpecs/TextureCache]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tribes Ascend was met with critical acclaim from most major reviewers. IGN gave the game a 9/10 rating.<ref name="ignrev"/></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tribes Ascend was met with critical acclaim from most major reviewers. IGN gave the game a 9/10 rating.<ref name="ignrev"/></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Criticsim==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Tribes: Ascend is frequently called Call of Duty: Ascend due to the high amount of weapons that lean more towards Call of Duty rather than Tribes. As of patch 1.0.1055.0, Ascend currently has 7 Sub Machine Guns, 7 Pistols, 5 Shotguns, 4 Assault Rifles, 3 Thumpers, Claymores, a Whiteout Grenade (Flash bang), and melee/knives, these are essentially found in every Call of Duty game. Hi-Rez tried to compensate for this by adding in 11 different Spinfusors, 3 mortars, and 2 plasma weapons. If you were to put jetpacks into Call of Duty, it would be very similar to Tribes: Ascend. It is also sometimes referred to as Global Agenda 2.0 since Hi-Rez also develops this game.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Bullet based projecticle weaponry was rarely seen in the Tribes series, yet it has a major presence in Ascend. This development makes it hard to place into the timeline. By having the powered armor suits, it must take place during or after the Tribes 1 timeline, yet the heavy use of projectile based weaponry would suggest that it is pre-Metaltech: Battledrone. There are also no floating bases, which were very prominent in Tribes 1, implying that the technology is not available, placing it back before Tribes 1. The use of HERCs also places the game in the pre-Tribes timeline as well. The inability of the Technician's repair tool to heal players, would also suggest a regression in technology, along with HUDs that have a limited zoom and weapons that have ammo readouts instead of being directly linked to the HUD. </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Hi-Rez has currently misused at least two pieces of lore. The first is the term ''[[Firetruce]]'', which is an event like our Olypmics, yet they are making it sound like a treaty. HiRezSean says, "[Diamond Sword] is going to break the Firetruce and attack the Blood Eagle."<ref>[http://shazpod.podbean.com/2012/01/10/shazpod-episode-7-hirezsean-interview-art-director/ Shazpod]</ref> Unless the Diamond Sword attacked the Blood Eagle at the Firetruce, this does not make sense. The second piece of lore that is misused, is the HERC. In previous games, the HERC is a bipedal mech, which was abandoned due to the impossible task of maintaining them. The planned HERCs in Ascend will be tanks, not bipedal mechs, even though in 6 of the previously released, and one cancelled game, were all bipedal mechs.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Unlike previous Tribes games, Ascend is unable to handle high pings. Players with pings over 100ms will suffer from increasing amounts of lag.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Tribes: Ascend/Patches|Tribes: Ascend Patchnotes]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Tribes: Ascend/Criticism|Tribes: Ascend Criticisms]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes Universe|Tribes: Universe]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Tribes Universe|Tribes: Universe]]</div></td></tr>
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</table>Te-krogothhttps://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend&diff=2835&oldid=prevTe-krogoth: /* User generated content */ Mapping links2013-09-08T21:46:47Z<p><span dir="auto"><span class="autocomment">User generated content: </span> Mapping links</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:46, 8 September 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Tribes:_Ascend/File_Extraction|Tribes: Ascend/File Extraction]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>See also: [[Tribes:_Ascend/File_Extraction|Tribes: Ascend/File Extraction]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">When Hi-Rez announced that there would be no more updates, the community started working on an SDK. Below are guides on mapping for Ascend:</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">See also: [[Tribes:_Ascend/SDK_Guide_to_Mapping|SDK Guide to Mapping]]</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">See also: [[Tribes:_Ascend/SDK_Mapping_for_the_Lazy|SDK Mapping for the Lazy]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Reception==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Reception==</div></td></tr>
</table>Te-krogoth