TCNG
|

|
Loadout/Class
|
Technician
|
Slot
|
Belt
|
Type
|
Grenade
|
Statistics
|
Manual Reload Time
|
0 seconds
|
Build Up Time
|
0.7 seconds
|
Projectile Speed
|
28 m/s
|
Projectile Live Time
|
8 seconds
|
Projectile Hitbox
|
0.84 meters
|
Splash Radius
|
9.8 meters (10.78 meters)
|
Ammo
|
1 (2)
|
Upgrades
|
Upgrade 1
|
+1 ammo
|
Upgrade 2
|
+10% radius
|
Upgrade 3
|
+20% damage versus armored
|
Cost
|
Gold
|
Free
|
XP
|
Free
|
Mastery Cost (XP)
|
3,750
|
"A balanced trade of damage and radius."
The TCNG is the default belt item for the Technician.
Damage Table
Below are the damage values for the TCNG.
|
Base Damage |
20% vs Armored
|
Base Damage |
900 |
900
|
Beowulf |
1,350 |
1,620
|
Deployables |
900 |
1,000
|
Generator |
1,125 |
1,125
|
Grav Cycle |
1,350 |
1,620
|
Player |
900 |
1,000
|
Sensor |
2,250 |
2,700
|
Shrike |
2,250 |
2,700
|
Turret |
2,250 |
2,700
|
Splash Damage |
270 - 900 |
324 - 1,080
|
Inheritence
The TCNG has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The TCNG has an impulse strength of 85,000 uu applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.
Special Accolades
The following accolades can be earned with the TCNG.
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