Tribes: Ascend/Patches/v1.4

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Tribes:Ascend Version 1.4, September 28th, 2016


Notes

  • We will be upgrading Tribes starting at 11am Eastern (4PM Central European)
  • Expected downtime will be around 2 hours.
  • Weapon statistics for Tribes:Ascend 1.4 - Spreadsheet

Gameplay

  • Screenshake has been completely removed from the game.
  • Ammo/Health pickups
  • Lifespan has been reduced to 15s from 60s.
  • Health gained from pickup reduced to 300 from 400.

Equipment Changes

  • Sidearms and Automatics have been merged into the same category across all classes, renamed to Bullet.
  • Light Spinfusor and Light Blinksfusor
    • Direct hit damage increased to 750 from 725.
    • Splash damage increased to 600 from 580.
  • Sparrow, Eagle Pistol, and Nova Colt
    • Damage decreased to 80 from 95.
  • NJ5 SMG
    • Clip size reduced to 12 from 20.
  • Honorfusor added to Medium armor.
    • Provides direct hit damage only, no splash damage.
    • Direct hit damage of 875.
    • Located in the “Specialty” weapon category.
    • Locks Advanced Repair Tool into the third slot.
    • Has 50% inheritance.
  • Thumper DX returns to Medium armor.
    • Base damage of 700 with rapid damage falloff to 140.
    • Direct hit damage of 875.
    • Ammo count increased to 26 from 10.
  • Thrown Discs
    • Removed from the game.
  • Chaingun
    • Damage decreased to 70 from 80.
  • Heavy Armor
    • Weapon slots reduced to 3 from 4.

Vehicles

  • Grav Cycle
    • Gravity scaling lowered to 1.0 from 1.2.
    • Damage done to other players hit directly by the vehicle reverted to pre-OOTB values.
    • Increased max movement speed to 2750 from 2500.
    • Pilot weapon ammunition lowered to 12 from 24.
    • Pilot weapon damage increased to 180 from 80.
    • Pilot weapon damage radius increased to 200 from 150.
    • Pilot weapon damage versus Beowulf increased to 1.6 from 1.0 (direct hit damage of 360).
  • Beowulf
    • Base damage lowered to 1000 from 1250.
    • Minimum splash damage reduced to 25% from 50%.
    • Damage multiplier against Beowulf increased to 3 from 2.
    • Damage multiplier against Grav Cycle lowered to 1.5 from 3.
    • Damage multiplier against base assets increased to 2.5 from 2.0.

Misc.

  • Fixed base upgrade messages showing up in certain help suggestions.
  • Fixed collision issues on Hellfire.
  • Fixed issue allowing players to get out of the playable map space when exiting vehicles in specific locations.
  • Fixed issues with the thrust pack not thrusting or thrusting too much. It now thrusts just right.
  • Fixed issue with the Elf Projector being able to maintain lock through a wall.
  • Fixed the Medium Spinfusor kill icon being incorrect.
  • Fixed issue with being able to equip items in Target Practice or Roaming that were supposed to be locked.
  • Due to the change in the number of weapons a Heavy can have equipped and the merging of Sidearm and Automatic weapon categories, all weapon loadouts have been reset.
  • Addressed deadstop issues in all maps when skiing/jetting along the creativity wall.
  • Resolved client performance issues when near the creativity wall.
  • The patcher is no longer required to run the game and is completely standalone.
  • The in-game web browser has been removed from the game and will no longer install Flash as a prerequisite.