Template:WeaponInfoBox/doc

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All fields are optional.

Full syntax

{{WeaponInfoBox
|title              =
|image              = 
|loadout            =
|slot               = Primary or Secondary
|type               = Disc/SMG/AR/CG/etc
|firerate           =
|reloadtime         = Manual reload time
|reloadupgrade      =
|autoreloadtime     = Automatic reload time
|autoreloadupgrade  = 
|warmuptime         =
|lockontime         =
|lockondistance     =
|projectilespeed    =
|projectilelivetime =
|projectilehitbox   =
|falloffrange       =
|splashradius       =
|clipsize           =
|clipsizeupgrade    =
|ammo               =
|ammoupgrade        =
|deployablehealth   =
|upgrade1           =
|upgrade2           =
|upgrade3           =
|upgrade4           =
|gold               =
|xp                 =
|mastery            =
}}

Syntax guide

Light Spinfusor

Loadout/Class Pathfinder
Slot Primary
Type Disc
Statistics
Fire Rate 1
Manual Reload Time 2
Build Up Time 3
Lock-on Time 4
Lock-on Distance 5
Projectile Speed 5000
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% splash radius
Upgrade 3 +25% damage
Upgrade 4 -15% reload time
Cost
Gold 1
XP 2
Mastery Cost (XP) 3


title
The full name of the weapon.
image
An image of the weapon. To avoid stretching the Infobox overlarge, avoid using images with a width greater than 250 pixels. Where possible use 250px, as it gives the best fit. Wiki: [[Image:name.ext|250px]]
loadout
The class that uses this weapon.
slot
Primary or secondary weapon.
type
The type of weapon. i.e. Disc, plasma, SMG, etc...
firerate
The rate at which this weapon fires.
reloadtime
The amount of time needed for the weapon to reload manually by pressing the Reload key.
reloadtimeupgrade
Manual reloadtime with upgrades applied.
autoreloadtime
The amount of time needed for the weapon to reload automatically.
autoreloadupgrade
Automatic reload time with upgrades applied.
warmuptime
The amount of time required for the weapon begins firing.
lockontime
The amount of time required for the weapon to obtain a lock on to a target.
lockondistance
The maximum distance that the weapon is able to lock on to a target.
projectilespeed
The speed at which the weapon's projectile travels.
projectilelivetime
The amount of time that a projectile can travel before it is killed by the game.
projectilehitbox
The size of the hitbox of the projectile. Basically, how far the projectile can miss, yet still hit the target.
falloffrange
The amount of distance the projectile must travel before its damage begins to fall off.
splashradius
The radius length of the projectile's splash.
ammo
The amount of ammunition the weapon can carry.
ammoupgrade
The amount of ammunition the weapon can carry after all of the weapon's upgrades have been purchased.
clipsize
The amount of ammunition the clip can hold.
clipsizeupgrade
The amount of ammunition the clip can hold after all of the weapon's upgrades have been purchased.
deployablehealth
The amount of health the deployable has.
upgrade1
The weapon's first upgrade.
upgrade2
The weapon's second upgrade.
upgrade3
The weapon's third upgrade.
upgrade4
The weapon's fourth upgrade.
gold
The amount of gold required to purchase the weapon.
xp
The amount of XP required to purchase the weapon.
mastery
The amount of XP required to master the weapon.