Template:VehicleInfoBox/doc

From Tribes Wiki
Jump to navigation Jump to search

Full syntax

{{VehicleInfoBox
|title              =
|image              =
|health             =
|energy             =
|speed              =
|speedboost         =
|passengers         =
|type1              =
|firerate1          =
|reloadtime1        =
|warmuptime1        =
|lockontime1        =
|lockondistance1    =
|projectilespeed1   =
|projectilelivetime1=
|projectilehitbox1  =
|falloffrange1      =
|splashradius1      =
|clipsize1          =
|ammo1              =
|type2              =
|firerate2          =
|reloadtime2        =
|warmuptime2        =
|lockontime2        =
|lockondistance2    =
|projectilespeed2   =
|projectilelivetime2=
|projectilehitbox2  =
|falloffrange2      =
|splashradius2      =
|clipsize2          =
|ammo2              =
|credits            =
}}

Syntax guide

Beowulf
General Information
Health Pool 8000
Energy Pool 80
Top Speed 15 m/s (18.75 m/s)
Passengers 1
Primary Weapon
Type Cannon
Projectile Speed 180 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 15 meters
Magazine Size 1
Ammo Infinite
Secondary Weapon
Type Chain Gun
Reload Time 4 seconds
Projectile Speed 360 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 100
Ammo Infinite
Cost
Credits 2,500


title
The full name of the vehicle.
image
An image of the vehicle. To avoid stretching the Infobox overlarge, avoid using images with a width greater than 250 pixels. Where possible use 250px, as it gives the best fit. Wiki: [[Image:name.ext|250px]]
health
How big the health pool is.
energy
How big the energy pool is.
speed
How fast the vehicle can go.
speedboost
How fast the vehicle can go with the booster active.
type#
The type of weapon. i.e. Disc, plasma, SMG, etc...
firerate#
The rate at which this weapon fires.
reloadtime#
The amount of time needed for the weapon to reload.
warmuptime#
The amount of time required for the weapon begins firing.
lockontime#
The amount of time required for the weapon to obtain a lock on to a target.
lockondistance#
The maximum distance that the weapon is able to lock on to a target.
projectilespeed#
The speed at which the weapon's projectile travels.
projectilelivetime#
The amount of time that a projectile can travel before it is killed by the game.
projectilehitbox#
The size of the hitbox of the projectile. Basically, how far the projectile can miss, yet still hit the target.
falloffrange#
The amount of distance the projectile must travel before its damage begins to fall off.
splashradius#
The radius length of the projectile's splash.
clipsize#
The amount of ammunition the clip can hold.
ammo#
The amount of ammunition the weapon can carry.
credits
The amount of credits required to buy the vehicle.