Template:BaseAssetInfoBox

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All fields are optional.

Full syntax

{{BaseAssetInfoBox
|title              =
|image              = 
|health             =
|shielded           = Yes or No
|shieldhp           =
|shieldrate         = 
|firerate           =
|reloadtime         =
|warmuptime         =
|lockontime         =
|lockondistance     =
|projectilespeed    =
|projectilelivetime =
|projectilehitbox   =
|falloffrange       =
|splashradius       =
}}

Syntax guide

Base Turret

Health Pool 3,500
Shielded Yes
Shield Health Pool 1,600
Shield Restoration Rate 941.17640 per second
Fire Rate 1
Reload Time 2
Warmup Time 3
Lock-on Time 4
Lock-on Distance 5
Projectile Speed 5000


title
The full name of the base asset.
image
An image of the base asset. To avoid stretching the Infobox overlarge, avoid using images with a width greater than 250 pixels. Where possible use 250px, as it gives the best fit. Wiki: [[Image:name.ext|250px]]
health
The amount of the health the base asset starts with.
shielded
Is the base asset shielded?
shieldhp
The amount of health the sheild has.
shieldrate
The rate at which the shield regains its health.
firerate
The rate at which this weapon fires.
reloadtime
The amount of time needed for the weapon to reload.
warmuptime
The amount of time required for the weapon begins firing.
lockontime
The amount of time required for the weapon to obtain a lock on to a target.
lockondistance
The maximum distance that the weapon is able to lock on to a target.
projectilespeed
The speed at which the weapon's projectile travels.
projectilelivetime
The amount of time that a projectile can travel before it is killed by the game.
projectilehitbox
The size of the hitbox of the projectile. Basically, how far the projectile can miss, yet still hit the target.
falloffrange
The amount of distance the projectile must travel before its damage begins to fall off.
splashradius
The radius length of the projectile's splash.